Author | A interesting way of trading ressources |
Here is an idea to improve the benefits and fun in trading :
Each day, the selling and bidding prices could change a little for each ressources.
Thus, we can buy some wood (or ore, leather, etc...) when they cost a low price, and sell them to machining or production some days later, when the bidding prices are higher.
It would make the trading a more efficient way to make money, and it would also be more fun.
(like: hey, what's the price a wood today ? Cheap ! I might by some and see in the next days if it comes up...)
I hope this idea will help making the trading system better, and I think it is not difficult to set for the programmers.
Tell me what you think about it, please :-) |
There won't be "haliava"
and prices change in that way in market.. |
Ressources like wood, ore and leather are always more expensive in the market than in the mining facilities, so there is no interest in bying them in the market.
Am I wrong ? |
You can buy resourses in facilities and sell them in marker.. sometimes I received 10-15 gold from 1 resourse.. |
Then the peoples who buy your ressources are very clever !
What is the interest in bying them at a higher price than in the facilities !!!
Does the trading system works only because some fools do not understand that they can buy ressources at mining facilities ???
Or maybe there is something I haven't understood my self... |
http://www.heroeswm.com/forum_messages.php?tid=1833953 :) |
The system I propose is not the same.
Instead of smart/devoted people taking advantage of lazy/stupid people, the system I propose is a way to make EVERYBODY richer.
It's a bit like hunting : as soon as you don't screw it up, the computer gives you money !
Thanks for your ideas Aravil, but I insist : this could be great, don't you think ?
Please, if anyone wants to join the discussion, it would be interesting to be more to discuss about it. |
Isn't it easier just to receive nnnnn gold?
in your idea people receive money almost for nothing.. |
...which is exactly what happens when you trade with factories and when you enroll (and when you hunt as well, it is too easy !).
It would be just a bit more efficient and fun : You think a bit more, you wait a bit more, and you receive more gold ! |
Chapapa forget that You convince Russians. They dont have notion 'Earn on mark-up' in their dictionary.
Everytime when I gave the same suggestions as You, they told that this is not interesting. Maybe they dont have national commerce traditions (too much time of Utopia systems)...
Of course that there is a large lack of commerce activities in this game. Players dont have any logical ways to earn money - trading between facilities with too low mark-up and too low facilities capacity isnt profitable. The only way is searching for stupids/lazies on the market, but efficiency of that way commerce isnt big too.
Your idea is good (I suggested the same some time ago). Prices should be variable - buying should increase price, selling or enrolling should decrease price (like in real economy systems). Due to that fluence players would to play the market like in real stock/commodity exchange. For me that would be very interesting, but I think that isnt interesting to developers - they are Russians and as I conclude they dont like commerce activities |
"smart/devoted people taking advantage of lazy/stupid people" IS the way to go . IMO |
Thank you rapra for your support.
Maybe there will be a developpement of commerce if enough people ask for it...
If anyone agrees with a developpement of a better trading system with facilities, please don't hesitate to post here to support the idea ! |
10
A most facinating speach. Although I'm not quite sure if it's about trading resourses or your problems with Russians in general and devs in particular.
11
+1
12
It's already possible to make money by buying low/selling high. What you're suggesting is basicaly making profit from nothing. As much as I personaly like the sound of that, I sincerely doubt that's going to happen.
Just my 2 GP. |
12: I think there is not enough demand for goods currently to validate an "economic model" so to speak. There are too many goods available for sale but few people buying them. So I don't think just changing the bidding prices by day is a good idea.
If they do implement anything it should be based on supply and demand. say a ore mine with 1000 units would sell ore cheaper than a ore mine with 10 units. At the same rate a factory with lots of goods doesn't need to produce more so it would pay less for the components than a factory running out of produced goods and needing resources. Of course something like this is much harder to implement correctly, but would add more depth to trading than just changing prices randomly every day. |
how would you do that. you can't just say everyone sell cheap today. i think that your idea would naturally work if there is a higher demand which will happen when more people join |
15: Not sure if you were responding to my post. But if you were I was talking about changing the prices in the factories and mines individually (and not universally for an item), and not in the market. The market would naturally follow since noone would spend significantly more than what they would get in the mines. Or sell for cheaper than what they could sell to the factories for. Right now the prices are fixed in mines and factories, regardless of demand and supply. |
I agree with kk2583, good idea.
Prices should't be always (or almost always) the same.
When facility lacks some resources then prices should rise fast.
And if facility can't produce anything (i.e. when it very needs it) then the price should be much bigger (even 150% of normal cost).
The same idea for mines.
For example, lets consider Crystals.
Let's say 500 Crystals is standard quantity for Crystal cavern and the sandard price is 370 (it is the price when Crystal cavern has 500 Crystals).
Suppose Crystal cavern has 700 Crystals now.
If someone buys 300 Crystals then Crystal cavern will have 400 (i.e. 80% of standard quantity) then the price for Crystals should be 120% of standard price, i.e. 370*1.2=444.
If someone will buy all Crystals then the price should be twice more, i.e. 740 for 1 Crystal.
Also wage at Crystal cavern should increase when it has less than standard quantity of Crystals.
You can change the numbers, but the idea is clear. |