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AuthorConsolation For Necromancers
The comparison betwen bowmen is a major one. You must also take into consideration that u have 3x more bowmen than the rest. Even 6x more than elf:)
AzlyHaziq should just quit complaining and play a different class. Then he will understand all the positive and negative of each class. You should start off as demons!
Elven Bowman usually goes first compared to other ranged units. So far the only unit that i am aware of that bests Elven Bowman in speed is the griffins.
Why is this topic going into the elven bowman?? isnt it suppose to be about the necro?
HE compared how better all other ranged units are than the skeletal.

95 skeletal bowmen vs 25 human : skeletal wins with ease xD
95 skeletal bowmen vs elven bowmen : skeletal wins expect elven has favoured enemy every time it hits them.
95 skeletal bowmen vs orcs : Skeletal bowmen win with ease again

:)
I also think that the necro's don't have to complain about anything.

In group battles the necro's are usually one of the last players that remain, so I think that is a good indication that they can compete with the -20% ressing penalty.
Just because Necro's are the last to be on the field makes them stronger in fact if you think logically after you take out their main offences they are nothing but a pestering fly so they are left to be last as a sigh that they are of lower priority to kill... And thats why elves are targeted first because players know that they will make serious dints your your troops...
Thats not true xDD Ghosts deal a large amount of dmg, vampires are anoying as hell, skeletal bowmen are very anoying because of their massive size.
True enough but how useful would ghosts be when dead consedering they only have 8 hp where as other units of the same tier have higher. Vampires are ok but yet again if dead they would do nothing and skeletal bowman only has 4 hp so a well rounded shot make an extreme impact on their shooting force... Also the skeletal bowman can come in large numbers but that would require you to use your reserves and if you lose them you lose them till you gain new reserves they are not brought back after battle...
To end this stupid " blah blah is better than Blah" the only thing i complain about is that the talent wheel section defence costs too much :)
Helikeon
[>] [q]
23 2008-07-07 07:09:15
Elven Bowman usually goes first compared to other ranged units. So far the only unit that i am aware of that bests Elven Bowman in speed is the griffins.

I dont know about you but orcs usually shoots first when i battle them.

Helikeon complained about ghosts having lower hp than other same tier units. Sure, give us the ghost ability and you can raise your ghosts hp. 50% chance to miss swords? 50% chance to miss bowmen? 50% chance to hit orcs? 50% chance to hit wolfhounds that can gate more wolfhounds. :P
good point twamao that missing thing is annoying as hell
Necros have nothing to worry about because they are still strong. Allowing them any more things will make it really unfair for all of us:)
true enough about the missing but it can only miss 2 consecutive times before it get a mandatory hit which can severely weaken them...
I see your point with the orcs...
why dont u ask AzlyHaziq if he is convince that necro is not underpowered
Elves are so hard to use untill level 5, our best melee troop is a forest ranger which can be taken out by any lvl 3-4 creatures other factions have, the only thing that keeps us from losing every match is our archers untill we get druids, as for the lowering of archer damage to 50%, that's too much, mabye like 75-80% would be considerable(even though I think it should be left alone)
its hard enuf as elf dont lower there damage! anyways necro allways win in a free for all
[30]To end this stupid " blah blah is better than Blah" the only thing i complain about is that the talent wheel section defence costs too much :)

1. I agree. Necro's wheel SUCKS to the core. The only useful skill is too
expensive.

2. At higher levels, when everyone gets free morale and luck from the wheel, Necro's are seriously going to lose out, and watch the battle go by them.

3. The way talent wheel is implemented is poor. The skills in a sector all cost the same number of points, whether they are useful or not. I hope things change.

4. I feel the game is balanced only when necros recruit the maximum amount of skeles.

4a. So if a necro loses, 60 recruited skeles = 1200 gold go down the drain, depending on market price.

4b. Why does one race have to suffer steep odds if 0 skeletons are recruited?
Why does one race have to PAY, for a fair battle? Unfair.

I suggest the idea of skeleton reserves to be scrapped, and just give us the full complement of skeletons.
1. Erudition isn't very expensive and nature and dark magic are usefull
2. Wizards, for example don't have have this
3. This is normal. This gives a lot combinations of perks, if some perks would be cheaper, everyone will take only rhem
4. Wizards have to spend much more to play normall
how about instead of arguing u all just change faction
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