Author | Necro Ressing |
Is it just me or is ressing entirely too powerful as it is at this point in time? I mean you have to kill a stack of ghosts 3 or 4 times provided he has the mana, im not suggesting that they do away with it, just have it run off spell power. The higer the power the more you bring back, say 2 or 3 units per point or some kind of formula they come up with such as demon summoning. |
Ghost raising is not that mortally dangerous. After 3th raise ghost has 2hp! It means that one good strike of your hero will destroy 5 ghosts)
However the best way to kill necro is to kepp him from raising anybody. It can be done just by stepping on the dead body of necro's unit. As long as one of your unit is above fallen ghost/zombi no ressurection can be done. |
they should change the rules of rezzing so the rezzed unit is pushed to the nearest free tile. because its kind of like cheating standing on the corpses. we necros are already at a dissadvantage so u shouldn't need to make it any more worse for us. |
Umm, no. Standing on corpses is the only way to prevent resing, otherwise it would be limited only by necro's mana pool, and that would make necro unstopable. |
When a necro raises his troops back from the dead. Its initiative is reset and everyone usually gangs up on the unit and its dead before it can even move... Plus you must watch that no one steps on your stacks body otherwise you cant even raise it.
If you want to know who is overpowered go watch some elves who get 2 free luck at level 7 and wipe the floor with everyone :) |
A lot of people agree that elves are overpovered, and a good portion of them play as elves =) But we are talking about necros here, and imho, they don't need to be strengthened.
So you have to watch that no one steps one the stack? Your opponent has to waste a stack placing it on ghosts. Now, it's not too back if there's smth nearby to attack, but if there isn't it just stands there, possibly in range of skellobows, too... And if it's some meager goblin or faerie they die from one breath. |
necros are the weakest , i should know im one, the have so many at lower lvls and still have plenty at higher lvls, anyone who can't beat a necro is a n00b.
one at lower lvls is that although they have rezzing they have no offensive spells( this is important as most necros are casters) and are too easily stopped by standing on corpses.
there are many others that have no need to be said as u will find them all on the forums. |
necros and weakest? on level 3-4 i bet elves and now i beat everything exept of elves (just buy reserve skele bowmen) |
i always lose if there is more than one elf on my side but its not fair to give elf and wizards the raise ability in lv8 if they have to give them raise then atleast necroes must have some advantage in this spell like raising allied troops or even enemy troops to serve you |
I agree with Romiah what good is the raise technique to Necroes when elves and mages can use it at lvl 8 that basically means that Necroes have no real strength in the game as they heavily rely on their raise ability. |
Raise dead
Raises perished creatures of a target undead or living stack. The maximal HP of the whole stack decreases by 20% in case of undead, by 40% in case of living creatures. After being raised, the living stack becomes a walking dead with always neutral Morale, but does not acquire the properties of undead. All other living stacks of your hero get -2 Morale.
Have you read this? |
Ok but what does -2 Morale do? It should be something significant. |
for Conan1:
it means that unit has 20% chance to have bad moral - the same effects as it waits.. but it can be against the will of the player |
-2 morale is significant, it can ruin complete battleplans if the stack is not on turn, not to forget, a turn wasted on bad morale does not reset retalliation
and who complains about stepping on corpses, you do not have to wait till they are aal dead to start ressing, when one is alive, noone can step on it, initiative is not reset etc etc. |
i think it's only right that necros should ress on an ajacent square to the one a playerstands on..example is demons --you can stand on a demon gate and they will still pop there ugly noses through at another place close to the gate.. but if a necros ghost or vampire falls you get the geeks crying "quick step on that ghost" then some numpty puts a untit on it and says something like"lol" or ":)" as if they have won.. but i love it when my side has won , just to wipe the grin off the smug little elfy git...and also it's disrespectful to stand on the dead.. |
Whats with the vampire's no retaliation and drain life? And the enormous amount of skeletal bowmen? Isn't that quite unbalance plus their raise dead spell. I don't see any faction that can defeat those... |
Ashkael , what about griffins unlimited retaliation , druids 34hp caster/shooter and elven bowmen's double shot with double the damage of knight archers .
BTW , this is the comparison of skeletal archers and knight archers
-Archers 7hp , 2-4 dmg
-Skeletal Bowmen , 4hp , 1-2 dmg .Furthermore , skeletons need to be collected or bought . |
Also , demons can gate successfully even if the gate is stepped on , while necromancers can't revive if the square is occupied . |
speaking and a necro /temporary elf (reason being to get resistance against them)i have to agree with AzlyHaziq and strongy with the demon gating and necro rezzing as it is slightly unfair that it has to res on the spot that it died on (but i do know the reason why).
the reason is probably that it would be too difficult to select a target under the creature on top as the creature on top counts as a invalid target. but saying that if a skeleton dies ontop of the ghost it still selects the ghost for rezzing. |
Demons are not so underpowered people says... Fight vs a lvl who's already succubus and who know how to use gate is a hard challenge.
But it doesn't mean necros are underpowered. It' one of the best classes in the game, and they're powerfull. Why, do you think, in multi, players always try to go in the team with necros?
So, I'm not sure I've understood, but if number of creatures raised are not depending of Necro's Power, it's a mistake, I think. There is good reasons why in HoMM, Raising depends on Power. And it's more important in HoWM, cause player can choose witch ability he will up.
So, here, we always see Necros with a lot of Knowledge and 0 Power, and they can cast Raise Dead non stop. So, it's a minimum a player can block raising by stepping on the spot.
Demons, them, can be gated just one time, when Necros make chain-raisings. |