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Authorwizard suggestion
wizard is really underpowered and as we level up the difference is more important with the other races
so why not improve the magi!
i suggest to make the magic damage of the magi proportionel to the spell power of the character
it's better then fixed damage (20 per 1 magi and 32 per 2 magi......)
At level 5 wizards are really powerful.
Just look how "Magic Arrow" spell works:
http://www.heroeswm.com/warlog.php?lt=-1&warid=882185

168 damage done 6 times by hero is really dangerous!
Moreover, he had left 16 spell points out of 40, i.e. at knowledge just 4 that hero can do 168 damage 10 times!

I think Wizard is the best faction at level 5.
At higher levels other factions are better.
So, don't cry, there is always no balance.
for Robai:
)))
This is hunt!!
In hunt damage from wizard's spell increases))

I don't think, that such things should be done.. current situation is normal.. wizards are powerfull.. but to be powerfull they need a lot of money
I know that every wizard level increases spell damage by 10.
Are sure that this bonus is only in hunt?

I dont understand why this bonus isn't mentioned here:
http://www.heroeswm.com/help.php?section=38
or in this useless page:
http://www.heroeswm.com/help.php?section=37
i don't find wizard strong enough because the other races use money to buy artifacts and i found my self playing against heroes with +15 attack and +11 defence and +12 initiative and +5 luck
so it is impossible to win
for Robai:
In hunts and quests wizards deal such damage with spells:

Damage from targeting spells = normal damage * (2 + wizard faction level) / 2;
Damage from area spells = normal damage * (area of the spell + wizard faction level) / area of the spell.

area of the spell - number of stacks that COULD be hit with the spell, for example - for stone spikes area of the spell=5


I know that every wizard level increases spell damage by 10.
Where is this written?
Thank you for a very good information!

Where is this written?
I noticed that "Magic punch" spell increases by 10 when you increase Wizard level. From your formula we get the same result when Spellpower = 0.

Where did you get that formula?
Can you give me a link? (I also understand russian)

Why such very useful information is not written here
http://www.heroeswm.com/help.php?section=31
or here
http://www.heroeswm.com/help.php?section=37
or here
http://www.heroeswm.com/help.php?section=8
or here
http://www.heroeswm.com/help.php?section=38
?
I noticed that "Magic punch" spell increases by 10 when you increase Wizard level. From your formula we get the same result when Spellpower = 0. only in hunts and quests..
i still insist on the fact that if we compare magi and druids druids have 34 hit points so they are difficult to kill
for magi we need 10 mana points to use the spell to finish mana: it is useless on the other side druid can cast stoneskin which is very usefull for forest keepers
if we compare dark elf and wizrd for example: they can have the same spells for herores but the dark elfs units are more powerfull then the wizards units
hit the top hunters button... *cough* Kusika, nuff said ;P
i'm not talking about hunting i am talking about duel and group battles
do not compare magi and druids and wizards and dark elves in one sentence.

the balance between magi and druids is flawed, no comment on that, but to compare dark elves and wizards only because of spells and cirtter strenght, means you do not take in the calculation that wizzies have 2 ranged units where darkelves have only poisoners (and those are in small stacks).

what is see every wizard do and where i think they make the mistake is by burning up the mana of the magi as fast as possible, while their magi can cast the punch in close combat and their ranged attack has no range penalty and can hit multiple units, by the time they are through their mana, they are in combat.
wizard is burning mana of magi very fast because their hp is 18!!!!!!!!!!!!
in a combat all players hits the magi first since the golems are too slox to participate in a battle
and i don't want to talk about gremlins because it is really a pitifull unit
it is a bad joke of the programer :( and it is not makinf me laughing :(
sam,

if ye do not like your faction, change it

gremlins are quite evil (the engineers at least).

just give it a try, stack all your magi in one or 2 stacks and use their shoot ability, this reduces a lot of problems with:

earthen spike, rain of arrows, bowmen volleys etc, and they pack quite a punch when they need in close combat (magic punch i mean).

gremlin engineers are not something to laugh about as well, their initiavie is not half bad and their ability to repair golems is nice as well
First of all i like wizard and i can't play anything else
second we are not playing the same game
third i am talking about facts and real experience and you are talking theory
i am angry because wizard are underpowered and i want the programmers do something
i have just reached lvl 5.
and even i find wizards underpowered.
though i dont have magic arrow n earthen spikes ablity.
i found that wizards under no circumstances win from an elf.
provided everyone can do magic here so wats the diff. blw wizard and other races.
what is see every wizard do and where i think they make the mistake is by burning up the mana of the magi as fast as possible, while their magi can cast the punch in close combat and their ranged attack has no range penalty and can hit multiple units, by the time they are through their mana, they are in combat.

Mirz in Every Normal Group Battle, All magi are DEAD before they had a turn!
i feel lucky when 2 survive, use one spell or shot, and then - only low damage gargoyles and stupid slow golems left! Immune to delay.. HA! Golems are always. delayed.
i never seen all magi dead before their first turn,

they might be after their first turn, but that is part because:

5 stacks of 1 or 2 are:
- great earthen spikes targets
- good volley targets
- good rain of arrow targets
- good fairy attack targets

a stack of magi on the other hand,
are only suspicible to a elven bowman attack (only thing fast enough) but those are more often used on other elven bowmen.

and after quite some nasty reflections, i never magic arrow magi units anymore if the hero has magic mirror.
even if we leave magi in one stack the eleven bowmen kill them from the first shot espacially with luck
so magi are erally useless
If your are on a team with, ranged units then you dont have to worry bout it. Elven Bowmen most always attack other bowmen, lven bowmen, orcs, succubi.
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