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2006
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AuthorFactions' creature!
Could someone please tell what are the creatures each faction have and their abilities please....
knights have:
famrmer-->recruit(recuruits can stoon)
bowmen-->crossbomen(bowmen have volley tehy hit 3x3 field crossbowmen have aimed shoot , if a creature is nearer than 3 fields to them they ignore its def)
swordmen-->guardian(enraged,large shiled they get 50% lesser damage from range units)
griffon(large creature,unlimited releation)
monk(no meele penelty)
cavalary(large creature)

dark elves have:
bandit-->poisionner (poisioners can poisinon per poisioner 1 damage and both have range penelty that means their meele is stronger than their range)
rouge-->shrew(both have strike and retun and shrew have no releation)
minotaur-->minotarus guard( the guard have double strike)
izard cavalry
hydra(no releation and it hit all units near to it)
dark witch(cast and shoot)

necros:
skelet-->skelet bowmen(skele bowmen can shoot)
zombie--> infected zombie(infected have the infected stirke and both have enraged skill, it means if a unit of them dies they get attack bouns)
ghost--> appirantos(both can be missed and appirantos can drain mana to heal him)
vampire(no releation, and it can drain live)
lich(plaque shot and large creature)
death envoys

elves:
fairy-->sprite(no releation and broad attack
FK--> elite FK ( elite FK can battle dance he hits one unit with full damage and that ones near to it only with halv but only that one whcih get full damage can releate=
elven bowmen--> master of bow(double shoot and very dangerus ranfge units msater of bow can use confusing arrowswhich lowers the ini of the target)
druid(caster and shooter)
unicorn(magic proof)
treefolk(entangle and 180 hp)

barbarian:
goblin--Yhobgoblin
wolf rider--> wolf raider( double stirek and raider tripple strike and both are large)
orc--> orc chieftain( sooter and chiefs cna knockback shoot)
ogre(knockback)
roc(it can transport own units fly and is large)
cyclop(shooter)

Demons:
imp-->spawn(the first destroy mana the second steal it)
demon-->incredians(enraged and the second can explde)
wolfhound-->cerberi(the second can artack without of releatino iand iht up to 3 units)
succubi(they have a special abbility whcih allows to releate shoots)
hellhorse
cave demon(caster)


also necros have no moral and thier raised units have 20% lesser max live other raised units have 40$ lesser max life

and demons can gate








i hope i forgot nothing =)
well,

ye forgot the wizzies

gremlins, shooter -> engineers, shooter and can repair golems once
gargoygles, fly, enrage imm to lightning -> elem gorgoygle, same, also imm to a bit more elements gargoygles are elemental
golem -> modernized golem unlimmited retalliation on modernized
golems are mechanized
magi, caster, shooter, through shot, no range penalty
djinn -> random dark caster 3 times, large
sphinx warrior -> large, no retalliation

wizzies can make mini artifacts and have a 50% per faction lvl bonus on dmge on spells in neutral critter battles
aw sry for double but i forgot wizards

gremlins-->gremlins eengerniers(both are shooter and both can repair mechanical units)
gargoyle and enchanted gargolye ( i dont exactly know but i thing that the first have 75% magic resist and the second is uimmune)
golem-->modern golem(the second have unlimited releation)
magi(cann cast and shoot, his shoot goeds through units and hits all he went through and have on range penelty)
genie(large,fly and can cast random darkness speels on enemies creatures)
sphinx guards(untilited releation,large)
u also forget the demons final unit devils
dude... you cant recruit devils but extra for you


devil-->archd devil(both teelport and arch devil can raise pot lords)
giant-->titan (titan can shoot)
skeleton dragon-->specrtal dragon(fly)
shadow dragon--> black dragon(fly)
green dragon--> edmeral dragons(fly and acid breath)
angel-->arch angel(arch angel can raise fallen units 100hp per archangel)
and at barbs i dont know maybe behempths like in Heroes 3 and 4^^
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