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Faction "Dark gnomes"


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AuthorFaction "Dark gnomes"
Hero - Dark Gnome {DG}
Basic statistics - defence
Race history - elf-dwarf-demon metis. Always dark gnomes were respected by nobody. Cruel of Demons burned in this creatures, but also accompained by Elven truth and Dwarven durability. When dark gnomes were brought like prisoners to dungeon, they have beaten all Dark Elves, who wanted to kill the intruders of their tunnels. Then they came to Hell through some secret holes of Dark Elves, and noone from demons could stop him. Also, they councered piece of Elven Forests, make the bravest warriors run away. Now somebody must kill Dark Gnomes as they are incorrect creatures, made not by Nature...
Special race skill - cruel warrior.
Ignore of 5% + 3% x racial skill of target's armor. Also causes 2% + 1% x racial skill more damage to Dwarves, Elves and Demons.
1) Worker
Not tall worker armed with a small hammer for rocks. Have short grey beard and light leather armor. They are not as warriors, as just miners, but in coucered Dark Elves tunnels there are hordes of workers.
Att - 1
Def - 2
Dam - 1-2
Hp - 5
Spd - 4
Ini - 10
Shots - 0
Mana - 0
Grow - 19
Abilities - Bash, worker*.

Worker - every creature with this ability increases gold, given in the factory, by 1%.

1+) Miner
Beard is longer, and this is the sign of good work experience. Hammer is with big saphyre, and heavy metal boots good protects from attacks. Leather armour is also thicker and well-defencing.
Att - 1
Def - 4
Dam - 1-2
Hp - 6
Spd - 4
Ini - 10
Shots - 0
Mana - 0
Abilities - Bash, worker, slow resistance.

1++) Magma worker
This miners are working in volcano craters, so they need good hands and face protection. Helm and leather gloves are the best amunition for that. Also, the hammer is bigger, to splash heavy magma rocks.
Att - 2
Def - 3
Dam - 1-2
Hp - 5
Spd - 5
Ini - 10
Shots - 0
Mana - 0
Abilities - Bash, worker, 50% fire proof, vulnerability resistance.
3 Upgrades?? And not tall is otherwise known as short...

Worker sounds fine for me as one of the trash creatures, miner could have a pickaxe as a weapon and do 1-5 dmg. hp could be like 9.
2) Cobold
Dungeon version of goblins. Cobolds were especially catched and teached by Dark Gnomes. They are better warriors, then their daylight brothers, and prefer light bows, not the maces. In Dungeon all can be served with one good shot.
Att - 4
Def - 1
Dam - 1-3
Hp - 6
Spd - 5
Ini - 11
Shots - 8
Mana - 0
Growth - 12
Abilities - Shooter, death shot*.

Death shot - a shot, which kills minimum 1 creature in target stack, but descreases defence to zero. Effect dissapears at next turn of the stack.

2+) Cobold hunter
Cobolds, that mastered shooting. They can put the arrow into terrible poisons, which can turn a perfect soldier into weak child.
Att - 5
Def - 2
Dam - 1-4
Hp - 7
Spd - 5
Ini - 12
Shots - 12
Mana - 0
Abilities - Shooter, death shot, weakening shot*.

Weakening shot - each shot descreases attack and defence of the target by two. Effect lasts during all the battle, like zombie's Weakening strike.

2++) Cobold shamans
Some cobolds practic magic. This hobby is rather useful. Armed with some necklesses and magic staffs, cobold shamans lose in movings, but can curse enemies with terrible spells.
Att - 4
Def - 4
Dam - 2-3
Hp - 9
Spd - 4
Ini - 9
Shots - 0
Mana - 12
Abilities - Caster, harm touch.

Casts Suffering (advanced), Slow (basic), Righteous might (advanced), Decay (basic).
3) Axethrower
Dark gnomes practiced throwing axes into enemies. This shooters are rather slow, unlike mobile Cobolds, but they are well armoured. Shots of Axethrower can also take off creature's armor. Axes are useful in close combat, too, making an Axethrower universal unit.
Att - 4
Def - 5
Dam - 3-3
Hp - 18
Spd - 4
Ini - 9
Shots - 5
Mana - 0
Growth - 8
Abilities - Shooter, no hand-to-hand penalty, destructive shot*, rage.

Destructive shot - doing 50% damage to target, but descreasing armor by 50% till next turn of a shooter. If two destructive shots will affect the target during one turn, defence of the target will fall to zero.

3+) Elite axethrower
Elite Axethrowers wear metal helms and boots, also their armor have better durability. This units are really powerful. If a Demon or an Elf will appear at the battlefield, they are really bloodlust.
Att - 5
Def - 7
Dam - 4-4
Hp - 24
Spd - 4
Ini - 9
Shots - 7
Mana - 0
Abilities - Shooter, no hand-to-hand penalty, destructive shot, gnome rage*.

Gnome rage - if a demon or an elf appear on the battlefield, the creature gets +1 attack for each stack of those creatures.

3++) Hammerthrower
More mobile and attacking gnomes. They don't like heavy armor, shooting with terrible hammers. Attack is the best defence, think the Hammerthrowers.
Att - 6
Def - 6
Dam - 3-5
Hp - 18
Spd - 4
Ini - 10
Shots - 6
Mana - 0
Abilities - Shooter, no hand-to-hand penalty, gnome rage, bash, bash shot*.

Bash shot - target takes 70% damage, but stunned for 0.4 at the ATB line.
unbalanced faction and cobold shamans really lose tons of ini plus the upgrades are getting weaker and weaker on each upgrade
Just try to compare this faction with others...
this faction will get pawned but hey this is the ideas and suggestion and mayb this faction will be in the game if the admins know how to balance the power and endurance so keep up with the ideas ppl
maybe dark DWARVES? -)
for Sladimir: oh, yes)

for Faithless: comparing will be later, after the creatures, and you'll see, that at some levels DD are weak.

4) Heretic
Dark Dwarves have some druidic wizards, concetrated not on attacking powers, but on cursing. Heretics, that's how call this wizards in Elven forests. Heretics are armed with magic cloak and some leather defence. This wizards call nature powers by small wands.
Attack - 9
Defence - 8
Dam - 5-8
Hp - 32
Spd - 4
Ini - 10
Shots - 0
Mana - 16
Growth - 5
Abilities - Caster, druidic rage*.

Casts Curse (advanced), Decay (advanced), Stonespikes (basic), Slow (advanced).

Druidic rage - if it's a druid standing near to a creature, ot aftomatically attacks him.

4+) Cultist
Cultists are the members of Thousand of Dark Dwarven Casters (TODDC), club of the best heretics in all Dungeon and Forest. Cultists masteres different curses and always can affect the enemy with something new.
Attack - 11
Def - 10
Dam - 6-9
Hp - 38
Spd - 4
Ini - 10
Shots - 0
Mana - 24
Abilities - Caster, druidic rage, learner*.

Casts Curse (expert), Decay (advanced), Slow (advanced), Stonespikes (advanced).

Learning - creature can be taught of a new spell, if somebody casts it (the variacy is 50%, the new spell lasts in spellbook for a battle).

4++) Swamp enchanters
Wearing light green cloak and gloves, Swamp enchanters can hide in swamp very easy. When somebody find the enchanter, it'll be too late.
Attack - 13
Def - 9
Dam - 4-8
Hp - 36
Spd - 4
Ini - 9
Shots - 0
Mana - 20
Abilities - Caster, druidic rage, mana drinker*, mana drain.

Casts Slow (expert), Implosion (basic), Decay (expert).

Mana drinker - the creature can spend mana for regenerating itself and nearby alies. 1 mana regenerates 10 x casters number hp.
for Barrinacls:
Do you think that administration haven't imagination?
I cannot catch what for you write this.
New faction it's not only words and descriptions. It's only 5% of work, the most difficult work is to code new faction to the game, and implement in new faction some interesting features, according to technical possibility. You don't know the possibilities and troubles.
It's very big possibility that your idea will not be implemented even partly according to it's incongruous to real situation in future development of the game.
Dark Gnome.
Sounds really stupid.
for Heroix: if there are Deark Elves, why can't be Dark Dwarves? By the way, in Salvatore books there are Dergars, in fact, Dark Dwarves. If you want, we can call them Dergars! You can call them different names(

5) Lion riders
Forest Dark Gnome troops have there own cavalry forces. It is brave and cruel tigers, biting all the enemies. The riders, experienced warriors with massive spears. Unfortunately, lions don't have any armor and die quickly.
Att - 14
Def - 9
Dam - 12-15
Hp - 52
Spd - 6
Ini - 12
Shots - 0
Mana - 0
Growth - 3
Abilities - Large creature, rage, jousting.

5+) Lion cavalry
This lions are the best elite powers of Dark Gnomes. Cavaliers attacks with strong hailberds, and can smash all, even the most armoured enemies, to two halves. Lions are well defended, too, so they are not so easy-affected by attacks.
Att - 16
Def - 15
Dam - 14-18
Hp - 61
Spd - 6
Ini - 11
Shots - 0
Mana - 0
Abilities - Large creature, rage, jousring, hailberd smash*.

Hailberd smash - attacking any enemy in movement radius. Full armor ignoring, but losing jousting bonus. Effective aganist near-standing targets.

5++) Lion gladiators
The most cruel lions are in Gladiator cavalry. This bloodlust troops are used at the beginning at the combat, making all the enemies cry in pain. The rider is armoured with two terrible axes.
Att - 18
Def - 7
Dam - 11-18
Hp - 53
Spd - 7
Ini - 13
Shots - 0
Mana - 0
Abilities - Large creature, rage, bloodlust, gladiator rage*.

Gladiator rage - attacking all nearby (in 2 cells) creatures (alies, enemies) with 50% of damage. Bloodlust and rage bonus are doubled to this turn. Counter attacks are only possible from creatures with ini larger then Gladiator tiger.
for Barrinacls:
You only write but don't read anything? It's like some disease
Fiot:
This is the "creative works" forum, where people can post anything they have come up with in regards to creativity to the game. IE - new factions, storylines for they're hero and so on. Its not the "make fun of the guy that can out think me" forum. If you dont like what hes posting why even read it?
the lion upgrades are better and the power and defense are better too u are getting better keep up the good work
unballanced faction as everything you listed has a range attack.would be like have all archers no hand to hand fighters-Drop the faction or redo it.the way it is it is too powerfull
just play warlord

supreme shaman
dark axe thrower
nive i see where your going with this but try and forget about the upgrads 2x thereis only one upgrand on as creuture and after the level 3 creatrue there is no more upgrands
well i think he is writing the faction as homm5 toe

they have 2 upgrades

well its cool idea keep up the good work
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