About the game
News
Sign in
Register
Top Players
Forum
14:07
4568
 online
Authorization required
You are not logged in
   Forums-->Creative works-->

NEW FACTION!!!!- Draconaixes



AuthorNEW FACTION!!!!- Draconaixes
Basically firece warriors,like knights,but are mainly fire creatures.They have a serpent appearence,but are related to dragons and stand on 2 legs.Armoured and deadly,they have an advantage in technology and has help from dragons,which they respect and ride as mounts in faction.Their weaknesses are common-magic spells.

Here are the creatures-

drago infantry-

the front force of the Draconaix faction.fast as they are,but have low hit points.

attack-5
defense-3
damage-1-2
speed-6
initiative-11
hit points-4

abilities-pack attack,weakness to magic 20%


Draco Gunners-

similar to archers,they shoot flaming shots at opponents,but with crossbow guns.


attack-5
defense-4
damage-2-3
speed-6
initiative-8
hit points-8

abilities-double shot,ranged penalty,weakness to magic 10%,
enraged.


Drakes-

commanders of the Draconaix army,drakes have higgh hit points and damage,while inflicting powerful damage to troops with their double strike ability and no retaliation.Unfortunately their speed is lousy.

attack-9
defense-9
damage-5-7
speed-4
initiative-10
hit points-20

abilities-double strike,no retaliation,draconic breath,
weakness to magic 15%



bombard dragons-

These are the artillery force of the draconaix army.strong but slow,they can inflict heavy damage,but they have a very high weakness to magic.they are armed with mortars,ahead of their time.

attack-11
defense-2
hit points-40
speed-2
initiative-4
damage-5-14

abilities-large creature,no ranged penalty,aimed shot,knockback 2 squares,weakness to magic 25%.



dragon riders-

you get the picture-they ride on dragons.

attack-20
defense-8
speed-9
initiative-9
hit points-60
damage-11-19

abilities-large creature,flyer,bloodlust,stun,weakness to magic 10%


Wyrms-

these are the master dragons,they are powerful and are the elite force.wyrms can do ranged damage with trple shots.

attack-25
defense-20
damage-23-24
speed-7
initiative-5
hit points-160


abilities-broad shooter,return fire,triple shot,flyer,weakness to magic 12%

for the upgrades i shall do in another post.please comment if you like my faction and what it takes to fix it.
only 2 problem
1:bombard dragons is jus too slow it will killed/blocked by other player before it could even move

2: ur army have too much abilities lower it a little
sorry there's seem to b three prob in total

3:wyrms ini is also too low like the bombard dragons put it to 6/7 if u want it to b low.if not, it will b one of the slowest army in the game
ok.


bombard dragons initiative change to 7.
wyrms revised-

attack-25
defense-20
damage-23-24
speed-14
initiative-9
shots-8

abilities-large creature,return fire,triple shot,flyer,weakness magic 12%.


bombard dragons cancel knockback,also added arrows,shots have 8.bombards are slow,and their only way to attack is by ranged.hit point is raised to 50.





Now for upgrades-

drago infantry-

upgrade to Armoured drago infantry

these guys are armoured and have stun ability.defense much higher,hit points too.

attack-5
defense-10
damage-2-3
speed-6
initiative-11
hit points-7

abilities-pack attack,stun,weakness to magic 20%


upgrades-draco dual gunners-

these guys are armed with two gunbows,and still does double shot but damage each time is doubled(ranged penalty still in effect,so double damage still effected by it.


attack-7
defense-5
hit points-15
speed-7
initiative-11
damage-2-4

abilities-dual double shot,ranged penalty,weakness to magic-12%,enraged



Drake elites

these guys are the strongest soldiers to offer.powerful and almost invulnerable,only weakness is magic.

attack-19
defense-12
hit points-50
speed-13
initiative-18
damage-20-21


abilities-double strike,no retaliation,draconic breath,bravery
weakness to magic 14%.

hope you like the upgrades:))

summary-

best against-knights
why:they are as strong as them,and draco gunners are somewhat like elven archers,but like bandits,and are better then bowmen.

worst against-wizards
why:troops are definitely stronger than wizard's troops,but if wizard has high spell power,the draconaix troops will die easily.
speed-13
initiative-18
---
ITS too much for 3 lvl unit !
All are overpowered units. Fix them all. Thanks and good luck :P

They sound good, but u gave too many abilities plus the stats are too high. Some advice, look at current units of the factions available and work with the stats that are given to them :)
firstly,drake elites are lv10 unit upgrades,maybe they are too high,so i'll change them to-

speed-10
initiative-14

ok?
i'll take away the draconic breath for drakes,but magic weakness still there,for all as to equalize the units strenght to make it fair.

wat about the others?any comment?:)
umm mayb speed to 7/8 cause even shrews don have 10 speed and if u have 10 speed u can almost move evrywhere u want u know
When will we see how they look?
what about the hero what do he/she do?
I think it is more like the demon faction cept for different army
i cant find it!!
I think the drake elites are way too powerful, no other factions have that high of an upgrade.
Back to topics list
2008-2024, online games LordsWM