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Author[Discuss] DE Faction Skill
Meh, asking admins is like praying these days :P The chances of getting an answer are pretty much the same.

Oh well, they're throwing another tournament on .ru, so maybe, just maybe, this time they'll do something to make the game more balanced. Correct all those bugs in perks, for a start?

A girl can only hope...
27
Pang im agree if like you said: of course, when magic go up, might should go down

but read reply no 5
I think this will make magic build balanced. And won't affect the might build so there might not be a need to make changes for fear of DE becoming overpowered.


In post 12 I explained why I think adding magic won't make might get stronger. Using stat distribution and showing damage change due to the special. IF you have an argument against it show math numbers or reasoning clearly, other than saying just that one going up means other should go down without giving reason as to why making magic stronger would make might stronger also. If you can give me a good reason with numbers backing it up to show might DE gets stronger thanks to this perk, then I will agree that might should be lowered.
level 8 might build - (full attack) 8 att - 40% extra damage avg for creatures
in this case score still 100 as no mana = no spell = no special.
level 8 might build - 6 attack 1 spell 1 knowledge - magic arrow does 32 damage 4sp, so for level 7 faction skill that would be 66% increase which is 53 damage for 8sp and can only cast once. much better to cast twice regular spell which is what player would do without using this skill. so using skill damage 53 first round damage vs 39 damage first round with iceclod and 32 damage second round for 71 total damage for not using skill. so score still 100 or less?


i think you forgot something. this is so complicate not only base teory like that.

maybe i will give example: DE vs Elf
If you dont have magic, maybe your shrews need some turn/time to kill elvenbowman. but if use magic certain you can kill some elven bowman in first turn. so the power elf have been decrease and automaticly more easy for DE.
personally,

i would prefer if the de racial skill would give a luck bonus on spells, like elven racial enemy, but then on spells,

like
mirz does critcal damage on elven bowmen 144 dmge, 14 perish

same about of chance as on elven favored, only on dmg spells
look at second distribution with 1 spell power and 1 knowledge. with changed racial I can kill 5 elves first turn, without I kill 3 maybe 4 if smart enough to attack with assasin for 1 damage. so 1 or 2 elves which means full damage 7*2 (14 damage) with favored enemy triggering is 28 damage so I lose 1 shrew/rogue. I would rather lose that shrew and kill 7 total bowmen without using racial skill then use it to kill only 5 total and save 1 rogue for 1 more turn (only one more turn because next time archers act the 2 that were left because i chose to use racial will kill that rogue if the druids didn't finish it already). Your archers will be turtled so I won't be able to reach them in 2 turns anyways.

The above was assuming the player was stupid enough not to use his unicorns magic shield aura. with it damage is reduced by 30% <- damages are 37 for using racial and 27 for not using racial and casting iceclod. which means difference of only 1 elf meaning 14 damage with favored enemy = less than 1 rogue so no point in wasting mana using racial.

So racial is not helpful if you play as might only helpfull if you play as magic. The racial starts coming into play when you have 3 knowledge and atleast 2 spell power. Which is a magic build, and I think we agree that magic build is weak so this will balance it but won't make might stronger. I guess at this point we both see it differently and that is all there is to it.
Read on 27
For magical fraction ED have been overpowerd in might

you talk too much theory but in real battle can diff..
if you can kill more in first turn that meaning elf will hit with less damage, so you still have more troops to hit in next turn with more damage too.

anyway i doubt admin will change this (without make less power in other side).
so just put in idea and sugestion. and let see what happen.
44
There's a perk that gives luck bonuses on spells - Warlock's luck, so I don't think admins will make a racial skill like that. It's too bad that to get Warlock's luck, you need to take Soldier's luck(not exactly useful for a DE, no?)

46
The admins won't change anything simply because it was posted in Ideas and Suggestions. I know that it took elves about half a year, if not more, of weeping, to become what that they are now. So my only hope is that if enough people post here admins will take notice, and more important, take action.
shebali,

elves can get luck and favored at once as well, so i see no problem (except of course for the poor target :), but so feel my minos too sometimes
Mirz
I am by no means against your idea! Heck, if it's implemented, I'll return to DE) It's just that I kinda doubt that's going to happen. But the idea is great.

Now, to make the realist pessimist in me to shut up...
oh, i doubt it as well, it would be an easy way to copy part of the elemantal chains skill in ithich is the basis for this racial skill
well, i wish to see some DE to reply this thread.

it is a chance for them to show their expression on the current and new faction skill :)
My few cents.
I play as might DE.
Magic DE was good till level 7 maybe 6, but after is like "choice impossible game dificuly".
At DE description you may read "glorification" DE magic, but look at talent circle: offensive skills are cheaper then magic.
DE have bonus morale at startup, why not something magical?
I read few post before good word, for us good talent is Soldier's Luck, but it require other not neccesery skills.

If DE shoud be magical race, we need better magical bonus.
I agree with levy maybe they should make chaos magic 7 talent point instead of 9......... also when your using might build de can't beat a elf its impossible
I'm for a different racial skill as suggested. magic piercing isnt that useful compared to other racial skills.
Hey men. you are discuss of the might/magic balance, but the fact is DE faction skill is useless. Anyway, have to change it. Think about it. Every other faction skill is usable in every battle, but DE skill only magic against magic resistant creatures what is only 1-2 in the game. So it is useless.
So Pang can you get the guys to change it?
This topic is long since last update and considered obsolete for further discussions.

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