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   Forums-->Smiths and Enchanters services-->

increasing spell damage for free, up to 16%



Authorincreasing spell damage for free, up to 16%
I do jewelry mods for free, you just need to send me elements.
I am currently at 4% skill, so max possible is 16% if using 4 upgraded arts (capes are counted as jewelry too, at least cape of spirits is)
Nature spells efficiency - 4 Windflowers, 4 Tiger's claws
Earth spells damage - 4 Meteorite shards, 4 Tiger's claws
Air spells damage - 4 Windflowers, 4 Meteorite Shards
Water spells damage - 4 Ice crystals, 0 Witchblooms
Fire spells damage - 4 Fire Crystals, 4 Abrasives

If you are my clan member, cost is much lower, write me mail

Remember that real cost is not as high as it appears as warlord managed to achieve 50% repair skill. If you want to calculate exact cost per battle you can use this:

Heroes calculator: [URL]http://www.demondim.com/downloads/Calc.xls[/URL], thanks to Rayva for hosting!
still up-to-date
telling the truth, it won't be "max possible is 16% if using 4 upgraded arts", because the effect of using 4 upgraded arts is commutative, not additive.

so, using 4 upgraded arts will give only 1-(1-0.04)(1-0.04)(1-0.04)(1-0.04)=15.06%, not 16%!!!
hmm didnt know that formula :| where did you get it from?
woah....maths!!!~ :P

Yur4uk, how about taking on a part-time job as statistician with our guild?~ :D
haha, it's basic statistics. like he said, the effect isn't additive, it's cumulative. it's not really a formula per say, but i guarantee you that he's telling you the truth. it's hard to explain over the internet though...and i'm not gonna take the time to try to since i should really be doing calculus homework right now : (
i asked not because i dont believe him, i asked because i am writing smulator in Visual Basic, need to know all these things to make it work properly
Topic moved from "Ordinary artifacts" to "Smiths and Enchanters services".
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