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Author | Balance between power and indestructable artifacts |
Indestructable artifacts. This is no doubt the passion of many players. However, by doing so we destory the whole idea of the blacksmith and craft guilds. My suggestions is enjoy both worlds: Having an undestructable artifacts at the cost of power. So indestructable medicore artifacts. E.G:
Elves' ring of dextirity
Required level: 1
Durability: N/A
Ammunition points: 0
Modifiers: increases the hero's initiative by 5%.
This ring can't be modified by any means.
Ring of the Magi
Required level: 1
Durability: N/A
Ammunition points: 0
Modifiers: increases the hero's spell damage by 2%.
This ring can't be modified by any means.
The logic behind this is simple. You got your special indestruable ring, but for a price. If you want the powerful stuff, then pay the cost! This will help to keep the game in balance and be fair to the players who repair and increase their craft skills.
What do you think? | nah leave things the way they r | nah leave things the way they r
LOL
Seriously, I hate destructible artifacts with passion but what would we do if arts were not indestructible? We should spend gold for something.
I don't think people would by crappy arts. But if arts were indestructible:
- their prices would go up*
- everyone would save to buy only the most potent artifact possible.
- therefore, most people would pass on "low-level" artifacts in hope to get the "big one".
- as a result, most people would not wear any artifact at all.
*: unless we find something to spend money on. Like, paying for health and mana restoration, for example... 1 gold per 10 HP of creatures, and people would be very interested in their battles!
At the moment, I have no better idea. I just think that artifact durability is too weak for their price (especially rings). |
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