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AuthorHow random is random?
Thief Level 1 = Mask
Thief Level 2 = Mask
Thief Level 3 = Mask

Let's just say I am NOT happy.
(If I could bold and underline that, I would!)

9 items available, supposedly random distribution.
For one person to get the same item 3 times in succession is pretty rare (no, I don't know the exact probability).

It is my thinking that the "randomness" is weighted in some way so that the crap items (ie - mask) have a higher probability than actual useful items in the set.

Anyone want to buy Thief Masks?
No, more often people gained boots )) just unlucky. Try to change items.
yeah, LEVY got 3 boots lol.
Assuming that the distribution of the thief set items acutally IS random. That would mean that you have a 1/9 chance of getting any one particular item, which translates into 11.1% . Now getting the same item 3 times in a row would amount to 1/9*1/9*1/9=1/729. Or about 0.14% which admittedly is a low probability but not impossible :P
Try exchange with other players.
I believe they might have similar problem like yours.
This is a perfect example of how randomness works

if there is a set of 9 ---- 1/9 chance for each part every time
for Rayva:
you're not alone) I know that guy on /ru who too got mask three times in a row) It happens :)
they all thieves set up their own shop..thief mask specialist...thief boots maker...etc,lol
well it has 2 happen 2 som1
trade for other people who have the with boots or other theif items
i don't believe the distribution is completely even. look at the master hunters armor for another example of uneven distribution. i believe certain parts of the sets are a lot more rare than others.
for one, the chance of getting 3 the same items = 1/9 * 1/9 = 1,2% (thou, if it were the amulet, no one would complain about ti i think)

the same mistake is see pl making when complaining about the 3 numbers in a row on roulette, the first one is 100%, then second one must match that one and thus has a small chance.
Mirz is correct, this is elemental probability calculus.
Mirz is not correct, Belerafon is right
Both are right in their way it all depends on where you start from.

To clear this up:

Getting the same item 3 times is the chance which Belerafon has calculated, BUT this the for any of the 9 items (getting 3 amus, 3 armors,...) it is not fixed which of the items it will be.

To calculate the overall chance to get 3 times the same item, you have to multiply by 9 (the number of items possible).

This leads to 9 *1/9 * 1/9 *1/9 = 1/9 * 1/9 = 1/81 = 1,2% which is was Mirz had calculated. As you can see the first part 9 * 1/9 = 1 = 100% as Mirz had written.

Summary:
When you start with no item the chance of getting 3 times the same is 0,14%.

When you got one the chance getting the same twice more is 1,2%.

Hope it's clear now.
maybe it's random this style:
chance to loot:
art1 (i.e.) boots = 30%
art2 (i.e.) mask = 30%
art3 (i.e.) ring = 19%
....
....
...
art8 (i.e.) armor = 5%
art9 (i.e.)xbow = 1%
This topic is long since last update and considered obsolete for further discussions.

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