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Author | Pirate Faction!!!~~~~~~>>>---------------------> |
This came to earlier today and it kinda fits this game its a bit modern but might work
Basic stat: Attack
Chaos Magic at lvl 5 Nature Magic at lvl 7
Tier 1
Slaves(I personally dont want another creature cause i hate slave trading so i need suggestions)
Att:2
Def:1
Int:5
Damage:1-2
Abilities:Entangle(cause of chains)
Tier 2:Lookout
Att:3
Def:2
Int:7
Damage:2-4
Abilities:Far reach, rage
Far reach(extends its weapon 2 spaces ahead to att doesnt get retal damage if 2 steps away from target)
Tier 3:Musketeer
Att:6
Def:7
Int:10
Damage: 5-7
Shots:12
Abilites:No melee penalty,knocking shot
Tier 4:Merfolk
Att:15
Def:12
Int:17
Damage: 10-15
Shots:7
Abilites:broad shot,random caster
Caster:Poison,(mass)Ice clod,Delay,Ice skin(basically stone skin)
Tier 5:Ship Mechanic
Att:20
Def:14
Int:23
Damage:20-24
Shots:5
Abilites:Repair,no range penalty,Strike and return
Tier 6:Kraken
Att:28
Def:20
Int:30
Damage:10-15
Abilites:Large creature,Entangle,Caster,rage
Ice clod,Ice skin,Magic Arrow,(mass)Poison
I know I made lots of mistakes but please help me so we can get another faction! TY! | Here are the upgrades
Tier 1/Upgrade
Slaves/Shipmates
Att:5
Def:4
Int:7
Damage:2-4
Abilities:Far reach,rage
Tier 2/Upgrade
Lookout/Farseer
Att:8
Def:7
Int:12
Damage:5-7
Abilities:Rage,Random Castor
Random Castor:Delay,Poison,Magic Punch, Lightning
Tier 3/Upgrade
Musketeer/Cannon Hold
Att:14
Def:18
Int:15
Damage:8-12
Shots:20
Abilities:Double Knocking shot(knocks back 2-3 spaces),Melee Penatly,Large creature
So tell me what you think...I know I haven't thought this out much but I didn't want anyone else to come up with the idea lol | how about their hp? | er ya sry forgot
Slaves
Att:2
Def:1
Int:5
Damage:1-2
Hp:6
Abilities:Entangle
Lookout
Att:3
Def:2
Int:7
Damage:2-4
Hp:12
Abilities:Far reach
Musketeer:
Att:6
Def:7
Int:10
Damage:5-7
Shots:12
Hp:15
Abilities:No melee penalty,Knocking shot
Merfolk
Att:15
Def:12
Int:17
Damage:10-15
Shots:7
Knowledge:20
Hp:25
Abilities:broad shot,random castor
Random caster:Poison,(mass)Ice clod,Delay,Ice skin
Ship Mechanic
Att:20
Def:14
Int:23
Damage:20-24
Hp:33
Shots:5
Abilities:Repair,no range penatly,strike and return
Kraken
Att:28
Def:20
Int:30
Damage:25-30
Hp:55
Abilities:Large creature,rage,entangle,caster
Castor:Ice clod,Ice skin,Magic Arrow,(mass)poison | Shipmates
Att:5
Def:4
Int:7
Damage:2-4
Hp:10
Abilities:Far reach,rage
Farseers
Att:8
Def:7
Int:12
Damage:5-7
Hp:20
Knowledge:30
Abilities:Rage,Random Castor
Random Caster:Delay,Poison,Magic Punch,Lightning
Cannon Hold
Att:14
Def:15
Int:18
Damage:2-12
Hp:25
Shots:20
Abilities:Double Knocking Shot,Melee Penatly,Larget Creature | I mean large creature | Intiative 18? lol, thats so unfair, they would always shoot first. INTIATIVE 30!!??!? thats insane, the highest initiave is like 16 right now. | No actual pirates?? you have shipmates but no captain or pirate, swabby etc. | transfer 100 gold to me | no begging dude.
you should be banned... | ok sry bout the initiatives how about i cut each in half for the Tier 4 and above | shouldnt the kraken have spray attack cause it has alot of tentacles | your slaves has entangling and far reach! entangling doesnt work if unit walk away. and hes event are there when hes entangling lol. |
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