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   Forums-->Creative works-->

New faction: Ratmen!



AuthorNew faction: Ratmen!
I guess you could add pack attack to plague rats and increase their attack and defense to 1 and 1.
With their infection that'd be downright mean =) especially on upgraded version.

It might be interesting though =)
well i think its good but rats must be more faster at first teir units and2
woops: forgot some speed:

Upgraded tiers have the same speed as the normal ones.

Rat ogres: Speed 7

Rat warlock: Speed 5

Speed 6 is fast enough I'd say, it'll get you across fast enough.
u need to think of some better names...
they have to low health and damage ,attack and defence, they die to fast...
7: Yes. They have low health, damage attack and defense. They also have more units than any other faction. They're meant to be "strength in numbers"
true, but numbers are not actually a threat, you can split since they grow weak alone , and gremlins, bowmen or bandits with a sho could reduce them alot which would majorly affect their attack and damage. Similar to wolf riders... oe ghosts once their miss counter is by 2...althought they have good damage.
True. But I suppose that's what I intended. A faction full of "wolfriderlike" creatures. Lots and lots of weak rats.

Wether or not it works...Well, it's just creative works here. So I doubt they'll ever be playtested! I just felt the need to make em :D
man i love this rat
faction!!!
hehe.
as long as the ratling guns do not make an entrance, i am all for it
No ratling guns. They didn't seem fitting for the medieval scheme, so I went for slingers and (rather odd) archers.

With warlocks as secondary shooters.
Plz no!!! :( Rats scare me! :(((
pwnage
lolz low hp
actually with a bit of work on numbers and that this is a great idea
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