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new faction-Skyroamers



Authornew faction-Skyroamers
basically,a faction vontaining flyers.almost all of the units are flyers,making them fast,but their main weakness is their lack of hp.they can be built into large numbers,dealing maximum damage.A faction containing Birdmen,dragoniods,angels and flyers.

spells-chaos and holy magic

tier 1

birdmen infantry

armed with spears,they are not much of a use though.

attack-5
defense-5
speed-6
initiative-10
hp-3
damage-2-2

abilities-flyer,

tier 1 upgrade-

halbirdiers(hehe)

birdmen infantry trained with the use of halberds,these hal'bird'iers can do more damage to large creatures.

attack-7
defense-7
speed-6
initiative-11
hp-5
damage-2-3

abilities-flyer,halberding(this creature does 5% more damage on large creatures.)

tier 2-

Siegers

dragoniod archers trained with handheld bombs,these guys can only shoot 8 arrows,but all shoots are high damage.but their hp is low.

attack-8
defense-5
damage-2-4
hp-7
speed-5
shots-8
initiative-13(fast shooters)

abilities-flyer,shooter,no melee penalty

tier-2 upgrade

naptha bombers(their not planes)

these guys are the real deal.although armed with only 6 arrows,not enough range and with no flyer ability,these guys make up for everything else(even their hp is considerably high due to heavy armor).these bombers throw flaming bombs at their enemy,the normal damage dealt is on a 2x2 field,which means they can kill more.they also have a special ability to aim their damage on one unit,resulting in a 200% damage on a single targeted unit and colossally damaging it.in order to shoot they must go to the 3rd vertical line on the battle field.

attack-18
defense-7
damage-2-9
hp-17
speed-5
shots-6
initiative-13(fast shooters)

abilities-shooter,no melee penalty,exploding shot*,concentrated shot**

*(this creature does damage on a 2x2 field)
**(this creature concentrates its damage on 1 enemy unit,dealing 200% damage)

tier-3
slayers

these are the backbone troops of the skyroamer's army.they can hit twice and have the `cleave' ability,which make them great slayers.

attack-10
defense-5
speed-7
initiative-12
damage-5-7
hp-11(lowest for tier 3 attackers)

abilities-flyer,double strike,cleave*

*if the creature attack kill al least 1 unit in the target stack,the creature gets an extra strike.

tier-3 upgrade-

strikemongers

the main damage of the army,these guys now can hit 3 times,combined with a high speed and high initiative,they can really kill.their attack is superb,but defense is terrifyingly low.

attack-25
defense-2
speed-8
initiative-13
damage-7-9
hp-20

abilities-flyer,triple strike,cleave

tier-4

WindAngel

FaST,tough and packing a punch,these angels have 3 shots of tornado beams,after which they are used for attack purposes;not much to say though.

attack-15
defense-9
damage-7-9
shots-3
speed-7
hp-20
initiative-12

abilities-shooter,no melee penalty,flyer.

tier-5

armoured Wyvern

A dragonlike creature,these wyverns have an ability,battle frenzy,which owns.although powerful,their hp is at a lowly 49.their defense is good though.

attack-15
defense-18
hp-49
damage-7-15
speed-7
initiative-11

abilities-flyer,large creature,unlimited retaliation,battle frenzy*

*every next retaliation strike performed by this creature deals 1.5 times more damage than the previous one.



tier-6

Thunderbirds

big birds of electrifying lightning,they have 2 shots of lightning beams,after which they can use the ability of atttack;once they get close to an enemy stack within 3 squares,thier attacks consist of ranged damage,in which it is maximised 150%,dealing quite terrifying damage.

attack-17
defense-10
damage-10-18
hp-69
speed-5
initiative-12
shots-2

abilities-shooter,flyer,large creature,lightning aura of attack*

*(if creature is 3 squares short of range from enemy stack,the creature can still fly to nearest square 3 squres away from taget and launch a ranged
continued-

attack on stack,dealing 150% damage.

since this game is only up to tier-6,i shall leave tier 7 creatures till another post.
so whats the range of all the shooters?
but eh.. the tier 3 and tier 3 upgrade a a little overpowered (lower their attack to 7 and 11 or 13) and 4-tuple strike with a already sizeable damage O.o
all range is 6 i think.
because ive like looked on a whole lot of them
the hp of the tier 1 creatures should be less
the hp of tier 1 is fine, have you seen any creatures with less than 3 hp to start off with? something else, like attack or defense, should be a little less though.

whats the heroes starting parameter and what does he/she look like?
normally,basic horoes start with attack right?

for this i put defense.first skill given is defense to make this more interesting.A defensive hero with a largely offensive army is a good balance.

The hero's look i havent quite come into view yet.MAybe a cloaked hero with its head visible and carrying a sceptre.When the hero attacks it will fly there(it has wings) and melee the target stack.

i dont know about ranged yet,but i noe for tier 2 upgrade disability is you have to move to the 3rd starting line to shoot,as most abilities are powerful.i also remove flyer so as to equalize it.

ok for the offense of tier 3,i'll make this fun.normal tier will stay same but the defense will be lowered to 3.upgrage the attack is supposed to be 18(why i put 23),so i remake it.other than that it is done.
no casters? then barbs wouldn't be the only ones :)
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