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Author | new faction: nagas |
faction skill:water arena fills all spaces on the arena,when all units have attaced,waited or defend the effect sets on work all units (exept nagas troops)its a 20% that 10% of they die.
murloc/murloc skirmishers
atk:1/3
def:1/2
spd:4/5
ini:10/11
shots:0/6
range:0/5
none mana
dmg:2/3
abilities:_/shooter
mermaids/mermaid mistress
atk:2/4
def:2/2
spd:3/4
ini:11/12
shots:3/6
range:5/9
none mana
dmg:4/5
abilities:shooter/shooter,double shot
shark rider/shark paladin
atk:4/5
def:3/3
spd:5/7
ini:12/12
none shots or range or mana
dmg:4/6
abilities:large creature/large creature,stun
octopus/blue ringed octopus
atk:6/7
def:4/5
spd:5/5
ini:10/13
shots:0/2 range:0/8
no mana
dmg:8/13
abilities:entangling/entangling,plague shot,20% of poisoning,large creature
sea serpent/crocodragon
atk:15/18
def:10/10
spd:7/7
ini:13/13
no shots,range or mana
dmg:10/15
abilities:large creature/large creature
kraken/chaos kraken
atk:26/28
def:20/24
spd:8/8
ini:13/14
no shots,range or mana
dmg:15/18
abilities:large creature,entangling/large creature,drawn to the deep=water arena gets 15% more chance of work on the attacked monster
finally over hope all you enyoy | Faction ability is too powerful. You failed to put HP, or actual damage ranges. Once those are fixed, i'll review it seriously. | this sounds like a faction pulled straight out of warcraft 3 :) | To thehorde: Its just too warcraft-like and not HMM related enough. But muloc is in both world of warcraft and muloc:stranglethorn fever(I laughed when I saw that XD). The initiative is definately something you need to revise lower. Too many special abilities. Only 2 creatures should be large creatures(just like every other existing faction). Also you might want to add the hp(everything is 0hp=auto death). |
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