Author | Mini-art help |
I don't know what mini-arts should go to which stack of troops. |
Well i know what stresses me the most. hp mini art
Get hp for magi and gargs. and get full gargs. after level 6 get rid of gremlins or only get a few. everyone knows to hit the gremlin before hitting the golems. then after hp which will cost alot get defense. |
For magi:
+ini + attack, if you prefer PvE and +ini def or +ini +hp, if you prefer PvP
For golems:
+ attack + defence
For gargoules:
also + attack defence
If you use gremlin engineurs:
+hp +attack or +hp + def |
For the mini-art does it have to be a mini-art that plus a specific stat like +2 attack or +4 attack or it can be any kind |
Better - the maximum you can |
attack gor gargs are practically useless since they can only hit 1-1 |
for XxFaithxX:
Do you know how much damage can deal even 30 gargoyles with +7 attack and luck attack?
Or 64 enchanted gargoules with +8 attack and luck? |
6.
It may come as a surprise to you, but for most wizards lvl 5+, the gargoyles are there main attacking unit. Gargoyles get rage so everytime one of your stack of mages die (and they tend to die quickly) they get +1 attack. They are quicker than the golems, they can fly, you can recruit a far greater amount than the golems, and the enchanted gargs have more hps than golems. |