Author | new faction:Witchhunters |
My new faction idea Witch hunters
Tier1: villagers
Attack 1
Defense:1
dmg:1-3
HP:5
speed 7
ini:8
Abilities:bless(resist magic 100%)
Tier2 hangman
Attack:5
Defense:6
dmg:2-6
HP:13
Speed:9
INI:10
Abilities:Bless mana drainer
Tier3 musketter
Attack 7
Defense:6
Dmg:4-8
Range:8
shots:10
speed:7
Ini: 11 |
tier4:wolf hunters
Att:10
defence 7
Dmg:5-9
Hp:25
ABiliteis :release(release wolf)Bless large creature
Wolf
Attack:5
Defence 7
dmg:3-5
HP 13
A few things on musketeer
Abilities shooter Bless no range penalty
HP:20 |
your units have way too much speed |
you need more monster than that |
tier5:judge
Attack 12
Defence 10
HP:65
Dmg:10-20
speed 6
ini:15
all troops now have 1 less speed but hangman has -2
abilites:bless judgment(kill magic troops 100% 1 use) |
Too much initiative and not enough tiers. It is also too 18th century. |
where is musketter hp ? |
bless is a bit overpowerd. i mean 100% magic resist. |
and why calling it bless when already exist the "Immune to magic" skill? :) |
Tier 7 witches
Ironic
Attack: 20
Defence:18
HP:130
abilities:caster black arts(make all troops look all evil and stuff + 1 to all stats) |
why would witches be in a witchhunter factoin |
omg.. he said it was ironic! |