Author | New fraction idea: Shamens |
i think a good idea for a new fraction would be the shamen fraction. This fraction was the first ever magic users and follow ancient traditions and deeply believe in the Gods, the spirit world and they seek to rule nature by the power of their magic. They combine strong magic skills with a fast and powerfully melee troup in a combination that can prove lethal. They study nature and darkness magic and their special ability is "Godly power" available from lvl 1, and with this the hero is able to bless their troops so that so that either their attack/defence/speed increases. You can only bless a stack once during a combat. The amount gained by this skill and how many times you can do depends on the heroes skill lvl.
Tier 1:
Jungle spider
3 attack
1 defence
1-2 damage
4 hitpoints
6 speed
13 initiative
abilities: no retailiation
Tier 1 Upgrade:
Poison spider
4 attack
2 defence
2-2 damage
4 hitpoints
7 speed
13 initiative
abilities: no retailiation, poisoning
Tier 2:
Tribesmen
4 attack
2 defence
3-4 damage
10 hitpoints
5 speed
10 initiative
abilities: bloodlust
Tier 2 upgrade:
tribal warrior
5 attack
3 defence
4-6 damage
12 hitpoints
5 speed
12 initiative
abilities: pack attack, bloodlust, unlimited retialiation
Tier 3
Dreamweaver
6 attack
3 defence
4-6 damage
10 hitpoints
4 speed
9 initiative
4 shots
8 mana
abilities: caster, shooter, no ranged penalty
Tier 3 upgrade:
spirit-binder
8 attack
4 defence
19 hitpoints
4 speed
9 initiative
6 shots
16 mana
abilities: caster, shooter, no melee penalty, no range penalty
Tier 4
Nightmare being
8 attack
5 defence
7-10 damage
19 hitpoints
5 speed
12 initiative
abilities: elemental, fear attack, flyer, magic shield 50%, immune to delay,
Tier 5
Shaikahan
15 attack
10 defence
12-16 damage
54 hitpoints
6 speed
13 initiative
abilities: large creature, aura of magic proof
Tier 6
Jungle God
28 attack
18 defence
17-24 damage
90 hitpoints
5 speed
11 initiative
20 mana
abilities: large creature, elemental, caster, immune to earth, immune to water |
Topic moved from "Ideas and suggestions" to "Creative works". |
what can they cast |
Exelent thinking. This is a very good idea, but its just that HWM was based on HMM 1-5. Still I was waiting for someone to suggest this. One more thing; either lower the initiative of make everything else lower. |
3 words
LOW HIT POINTS
and to fix that must make the recruits higher |
they are meant to have low hitpoints but a high attack and speed |
i really like this one. |
looks a bit overpowered to me
No retaliation, 54 hit points....and pack attack >.> |
its lvl 5 tear monster that has the 54 hp and thats about lvl 7 to get it
read it
Tier 5
Shaikahan
15 attack
10 defence
12-16 damage
54 hitpoints
6 speed
13 initiative
abilities: large creature, aura of magic proof |
sorry about that, it was meant to be 34 hitpoints for Shaikahan I must have just typed it in wrong.
Also to Sven91: it is only the weak tier 1 Jungle spiders that have no retailiation, and the upgraded tier 2 tribal warrior you get at high lvls and pack attack is probably less deadly than battle dance or infected strike that other tier 2 creatures have. |
hold on i understand what you were meaning, can u pls ignore the first part of the last post from me. soz |
I notice whenever someone comes up with a new race its some godly thing that would really overpower the game |
i think we dont need any more factions because the main factions are already stabilized but ours suggestion is not so dont make 1 agin |
i say make more but try get lots of comments on how to improve them so they are balanced out and not overpowered |
pack attack + 5-6 damage= overpowered
no ranged penalty and no meelee penalty cant be used together the point of no meelee penalty is that they have ranged penalty and visaversa
What do they cast
What magic schools do they studie
what is tier levle 7 creature and finnaly
these guys better have low recruiting rates. |