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Author | Necromancers and luck |
for StorminMerlin:
I think you have fail your ma mathematics.
10k gold for unlimited battle and 10k gold for only 24 battles
Your topic here just make yourself shame. Go back to the kinder garden,kid. | Dude, I am probably older than you so drop the tough-guy talk.
As for mathematics, go back and read what I said, properly. I'm not even going to bother laying out the discussion again with someone who so obviously seems to have the concentration of a goldfish and the mathematical ability of an earthworm. Either say something intelligent and related to my original point, or bugger off back to primary school. You must be what....12 years old? | In my opinion x2 damage for luck and the frequent occurence of it in my games against necros is a bit too strong
correct me if I'm wrong, but you really make it sound like random works differently for necros.
and speaking of necros, don't forget - not only their rings are very expensive/have low durability, they also take two slots, that others can use to improve, for ex., ini.
Besides, according to admins, levels 10- are Balanced, so if you (or anyone) have problems beating necro(or anyone :) it's totaly yours (or anyone's =) fault. | And so far, I've seen no peculiar mathematics in this topic - just a wisard weeping... | if you say stick to your topic, then I will suggest admin consider lower the wizard spell power according to their racial skill.
then you will send some wizards come out barking at there like you.
for Shebali:
I think he don't know how to strengthen his faction =]
so he is crying for the lost because of the necro's luck :) | Thanks for keeping up the humour of the topic shebali. I expected to see so many offended people replying to this, and I'm not disappointed!
So..where did I say it works differently for necros? Quote that please.
I'm not even getting into the debate about inventory space and artifact effectiveness, durability etc...it just goes in circles, particualarly when idiots are involved in trying to give the impression they are clever.
Once again, I did not say any one faction is unbalanced; sorry to disappoint all the morons who so far seem to repeatedly think that is my point.
I'll summarise it again, in plain and simple English for you:
Luck is an altogether too powerful thing in this game;
Necromancers are the only faction I have come across so far IN MY OWN EXPERIENCE ( I hope you understand what that means, shebali) who have +3 luck, and who get lucky hits on average 1-2 turns out of 3.
If you think this is weeping on my point then I feel sorry for you, as you are obviously incapable of a reasonable discussion and instead choose to respond like a small child whose ego has been threatened. It's quite entertaining, but not so rewarding as a rational discussion...which is what I would rather have, so move along shebali. | You obviously haven't met too many elves then I suppose.
Now, let me try not to act all offended because I happen to be a necromancer (which quite frankly, I wasn't doing, I was merely giving my own arguments to have a semi-mature discussion... For as far as that goes on the internet.)
But, apparently, I'm a childish little boy who screams about getting his faction nerfed. I'll try not to do so in this post.
The power of luck, as you call it, is too great. Yet, without wishing to point fingers, you can EASILY get +2 luck as a wizard using miniartifacts and an amulet of luck. Combine this with your spells, I'd say you're on an even playing field with 3 luck. Add morale as a bonus which you get for free, and I'm pretty confident you're slightly above even.
My own hero will counter your slight advantage, making us even once more.
However...now comes the real difference. You used 1 artifact slot. I used 3. You can still get 2 morale rings, giving you the advantage again. More turns by morale means more chances to hit your luck.
This is appropriate to almost every faction around. Either they get luck as a talent, or they get it from their mini-artifacts. The only faction who HAS to get luck from "regular" artifacts is Necromancer. You exclaim this is unfair.
I agree. Let's remove the rings of doubt and give necromancers a luck talent. That way we'll all be happy!
But since that won't happen, I really fail to see the point in this entire argument.
I'm sorry if I just acted like an idiot.
But if luck is too overpowered...Why do you attack the only faction who has no access to it normally, but only through artifacts? It's rather odd.
Dark elves: Faction lvl 9, Luck talent, Artifacts
Elves: Faction lvl 9, Luck talent, artifacts AND favoured enemies. (if you want to cry wolf at any faction, this would be the "luck faction" to cry about.)
Wizards: Faction lvl 9, Miniartifacts and artifacts
Knights: Faction lvl 9, Luck talent and artifacts
Demons: Faction lvl 9, Luck talent and artifacts
Barbarians: Faction lvl 9, Luck talent and artifacts
Necromancers: Faction lvl 9 and Artifacts
As everybody here can clearly see, the necromancer faction has WAY TOO MUCH access to luck compared to EVERY other faction out there. *sarcasm off* | Okey doke well you are the one who has construed my comments to be an 'attack', that is your choice (yawn...read my post again..yawn how many times do i have to say that)
So, all pretenses of 'attacks' and 'crying' over and done with, let's look at what you have to say.
Firstly, I speak from my own experience and no, I haven't yet come across any other factions who have had +3 luck. Maybe just my luck, if you'll forgive the pun.
Secondly, yes I can easily get +2 luck, but that requires sacrificing a mini-art, which means my already weaker troops still have a lot of catching up to do with regards to attack, defence and health. As for 'combining this with your spells'...that is very debatable indeed, as the wizards' magic power is, as already mentioned, offset by the weakness of the wizard's creatures, so the extra magic certainly doesn't account for that elusive third luck.
Thirdly, morale...you necros tend to point to the fact that your troops can't benefit from morale, yet you never hear a wizard complain of the same thing, despite the fact that only gremlins (which I don't use) and magi can benefit from morale.
How surprising that the only people who would not like to see some kind of reduction of the effect of luck are those who depend heavily on it in battles ;) *sarcasm off* | Most witty sir. I commend your efforts.
But unfortunately...
Your troops have better statistics than mine. Gargoyles have better initiative, attack, defense and speed than an infected zombie Upgraded ones have more hp too. I get a bit more damage, but less in terms of numbers.
I get a lot of skeleton archers, who have less initiative than your throughshot mages, so defending them is practically impossible against a wizard. But that's not enough!
You see, you get to autohit my ghosts with your spells as well (who are better than golems, but never get to do any damage thanks to the hero)
So, my vampires are my saving grace right? oh...right, I don't leech damage from golems or gargoyles and very little off magi because they're in stacks of 2 and give me 18 hp max, while you dish out a smidge more.
so in essence, your weak troops are better than my ubertroops, and as such, Necromancers shouldn't get luck, because if you'd give your troops luck they'd be less strong.
Perfect, flawless, logic. | Your comparison of necro troops to a wizard looks like the wizard has the advantage, but you forgot of the fact that you raise your troops several times based on your mana. For me as a wizard, necros are my hardest faction to deal with. Whenever I duel with them I usually lose unless the necro makes a mistake or I have better arts than they do. But going against a knowledgeable necro with full arts and I go in with full arts, I haven't been able to win. Oh, I'm talking about lvl 5 and 6 here.
StorminMerlin: you can get another luck though. For your rings go with the ring of doubt and then the +1 morale ring. You end up with 1 extra luck and 0 morale. But at these levels morale just doesn't help the wizard. | Well, a proper wizard will know the art of corpse standing. Stand on the vampires and you're golden. Just keep spelling the ghosts and skeletons, and keep those gargoyles on the vampire stack. | Dreadclaw about the luck thing- can I just mention that for a wizard, luck is not very good in the first place? Gargs deal next to nothing, especially b4 upgrade. Magi use spells, so luck is irrelevant. And golems are too slow and too few (using gargs is better, survive longer, more spell) for luck to help in any great way. But in range, and out of range skelly, and ghosts can e great with luck.
my two cents. | I do know the art of corpse standing, but a knowledgable necro would not wait to raise his vamps when they are dead. He will raise before they are completely dead. Thus you can't stand on a corpse that is not there. But I do agree with you if I get the chance to stand on a vampire corpse, the duel is over for the necro. | For eektor: if you reletively sure your magi are goners from the first round, you don't even need the 1 morale ring- just two doubts. Gargs and golem unaffected, and if magi are dead, wheres the risk? | Also dreadclaw- very sorry for triple post!
But, for some factions, demons and a bit dark elf, luck talent is a bit beyond. 9 and 10 points each, prolly will go into dark magic or offense. | 34. Good point. Although I like to get initiative so my magis get the first hit (of course against barbs I never get it). With the first hit, some of my magis can last long enough to actually deplete their mana.
Oh and about the luck, I think starting at lvl 7, when our stack of gargoyles get a lot bigger that having that extra luck will be more important. | I expected to see so many offended people replying to this, and I'm not disappointed! now you sound like an internet troll.
So..where did I say it works differently for necros? Quote that please
Hello? Did you even read my post? I _quoted_ the part of your speach where you complain that luck and the frequent occurence of it in my games against necros is a bit too strong And did I make a statement? No. I said, that ws the impression you were leaving.
Luck shall never be balanced, because it's random. But it's part of game, so deal with it.
If the only faction with 3 luck you've ever encountered is necro, well, maybe you should duel with an elf, just to broaden your expirience.
And, BTW, wisards can have +3 luck with miniarts, not just +2. Lear about your faction.
And maybe you should reconsider your style of comunication. Because, strange as it may seem, if people disagree with you, it doesn't mean they are idiots. Imagine that.
Rather then throwing insults, how about you learn to play? Then you won't have to worrie about any faction/game aspect being imbalanced/overpowered. | I think when entering the tourney all luck must be set automatically by system to "0" .. so no luck there even when u wear the amulet of luck .... should be no morale (must be "0") ... so just skills ... | lol........
ofcourse not
luck is just part of the game, get used to it | then that would be unfair to elves because elves are supposed to have +1 morale |
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