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AuthorNew Dracomancer faction!
Special ability: Dragon empowerment (one time efecct of doing an extra 10+5*faction level)

teir 1: Hatchling (tiny dragon)
att 2
def 1
damage 1-1
hp 5
speed 5
ini 10
abilities: pack attack

baby drake (bit bigger more developed scales)
att 5
def 3
damage 2-3
hp 10
speed 5
ini 10
abilities:pack attack

teir 2:drake (bigger, teeth show from out of mouth)
att 6
def 4
damage 5-6
hp 16
speed 6
ini 10
abilities: weak flier (can fly over only one object)

teir 3: spitfire (drake with smoke coming from nostrils)
att 6
def4
damage 6-7
hp 16
speed 6
ini 11
range 2
shots 5
abilities: shooter, weak flyer, no meelee penalty, fire striker (can be used instead of a shot to empower meelee attack by 2 damage per spitfire)

teir 1 upgrade promising hatchlings (hatchling are hand picked for there aggresiveness and strenghth)
att 3
def 2
damage 1-2
hp 6
speed 6
ini 10
abilities: pack attack

teir 4 air striker (bigger wings, ocasionally flies up a bit)
att 8
def 8
damage 8-8
hp 25
speed 7
ini 11
abillities: flier, sky stricker (has 1 extra attack if fighting a non flier)

teir 2 upgrade: gifted baby drake
att 6
def 3
damage 3-3
hp 13
speed 6
ini10
abilities: pack attack, weak flier

teir 5: flamer (flames shoot from nostrils)
att 9
def 9
damage 9-9
hp 33
speed 6
ini 11
range 6
shots 5
mana 10
abilities:shooter, caster(fireball), flier, no meelee penalty

teir 3 upgrade ultimate drake
att 7
def 6
damage 6-7
hp 20
speed 6
ini 10
abilities: flier

low unit count?

Please give me your feed back
lolz ur copying from AQ
yah thats a best copy from adventure quest

but goood idea
sorry for use of multi account

but wat else would you call it?
Dragon Tamer?
u would have baby drake as tier 1 upgrade. u would have some dragonoids e.g. dragon skin warriors and dragon tamers
would should be should
they are too strong
I lkie the idea, then again put anything with dragons in it and i'll probablly like it.
awsome idea and I feel the same way as dragonzale about dragons. dragons are awsome and so is adventure quest.
yes nice idea, but a little overpowered and a lot of people will be choosing it, it should be a difficult faction to control
its of AQ and the pronising hatchling needs a special attack. (like posiners - posin. recruit stuns. so on.)
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