Author | idea to prevent people from lose interest to heroes, |
Initially, I have 10+ friend play heroes with me. But now i am alone. :(
I losing interest to the game too...
Here are some of suggestions to improve game play.
-Imprement more mini-game...
Currently we got tavern, quite fun some for my friend like it. However, the bous(1luck) required 800 wins. which is too long. i hope there are Check points in between such as 100 wins got 1 attack 300 got + 1 defence...
Other mini- game such as Poker game...
For requirement for entrence to Poker game can be same as thief guild need diamonds.
Bous from winning the poker game.
Win 100 games + 1 attack.
Win 300 games + 1 luck.
Player without entrance can not play the game after 100 wins.
hmm. Can be only form of mini-game no neccerary need to be poker game. can be any forms .
Bous can be item,gold elements, +10% more exp point in combats |
i like the ideas of minigames
i'd be interested in playing minigames that gives skillpoints by example = )) |
i'd be interested in playing minigames that gives skillpoints by example = ))
lol well who doesnt :) |
+10% more exp point in combats this is only a bonus if you're level 10+ :)
I like the idea, provided that luck bonus is temporary. |
Imho, mini-games is addition to the game..
Ot won't be good, if they'd give serious bonuses - then everybody will have to play this games to ba equal to other players |
To Erlemar :
Agree.
But if the mini game is mentally healthy, y no force them to play. |
well not all players have the same amount of skill lvs,laboer lv,ect so its never really completley equal |
i agree with erlemar. i personally don't really like the 2 towers. i think its boring... |
for Sg_Necromancer:
Two towers is rather boring.. and the bonus is temperor..
And if the mini-game will give serious bonuses.. all players will be forced to play it.. even if it's very boring for them.. |
then minigames for all tastes haha. what minigames would you like ? |
6: Introduction of new Guilds and more non-war-related professions.
So... Poker-guild, as described in the first post, but perhaps with variations to the gains and such, seems like an appropriate idea.
A bit of an oppinion though; Poker, as well as other ways to gamble, has to do with luck, and should reward a temporary boost in luck. I would like to see other temporary bonuses on other types of contests.
I'm not really suggesting any of these ideas since I haven't given them much thought, but someone clever might take this and spin on it.
Clay-goblin-shooting, works like any clay-shooting game where two people contest against eachother. Temp bonus (1 hour/24 hours) after XXX amount of victories: +3% initiative.
Shougi, Go, Chess, Checkers or similar game more designed with strategy and intelligence than luck. Temp bonus (1 hour/24 hours) after XXX amount of victories: +1 knowledge.
Eh, something like that. |
O ic no force them to play game that they no like...
ok ic
Lets imprevent this.
Example 3 type of mini-games.
All 3 type given same bous.
however all this mini-game bous do not stack.
Thus player can choose 1 to concentrate to train |
or can have a few mini games each one grants a single bonus at end 1 mini game for each stat [Player banned by moderator Erlemar until 2008-11-15 10:59:31 // raising old topic] |
closed by Erlemar (2008-11-08 13:59:52) |
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