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idea to prevent people from lose interest to heroes,



Authoridea to prevent people from lose interest to heroes,
Initially, I have 10+ friend play heroes with me. But now i am alone. :(

I losing interest to the game too...

Here are some of suggestions to improve game play.

-Imprement more mini-game...

Currently we got tavern, quite fun some for my friend like it. However, the bous(1luck) required 800 wins. which is too long. i hope there are Check points in between such as 100 wins got 1 attack 300 got + 1 defence...

Other mini- game such as Poker game...
For requirement for entrence to Poker game can be same as thief guild need diamonds.

Bous from winning the poker game.
Win 100 games + 1 attack.
Win 300 games + 1 luck.

Player without entrance can not play the game after 100 wins.

hmm. Can be only form of mini-game no neccerary need to be poker game. can be any forms .

Bous can be item,gold elements, +10% more exp point in combats
i like the ideas of minigames
i'd be interested in playing minigames that gives skillpoints by example = ))
i'd be interested in playing minigames that gives skillpoints by example = ))

lol well who doesnt :)
+10% more exp point in combats this is only a bonus if you're level 10+ :)

I like the idea, provided that luck bonus is temporary.
Imho, mini-games is addition to the game..
Ot won't be good, if they'd give serious bonuses - then everybody will have to play this games to ba equal to other players
To Erlemar :

Agree.
But if the mini game is mentally healthy, y no force them to play.
well not all players have the same amount of skill lvs,laboer lv,ect so its never really completley equal
i agree with erlemar. i personally don't really like the 2 towers. i think its boring...
for Sg_Necromancer:
Two towers is rather boring.. and the bonus is temperor..

And if the mini-game will give serious bonuses.. all players will be forced to play it.. even if it's very boring for them..
then minigames for all tastes haha. what minigames would you like ?
6: Introduction of new Guilds and more non-war-related professions.

So... Poker-guild, as described in the first post, but perhaps with variations to the gains and such, seems like an appropriate idea.

A bit of an oppinion though; Poker, as well as other ways to gamble, has to do with luck, and should reward a temporary boost in luck. I would like to see other temporary bonuses on other types of contests.

I'm not really suggesting any of these ideas since I haven't given them much thought, but someone clever might take this and spin on it.

Clay-goblin-shooting, works like any clay-shooting game where two people contest against eachother. Temp bonus (1 hour/24 hours) after XXX amount of victories: +3% initiative.

Shougi, Go, Chess, Checkers or similar game more designed with strategy and intelligence than luck. Temp bonus (1 hour/24 hours) after XXX amount of victories: +1 knowledge.

Eh, something like that.
O ic no force them to play game that they no like...

ok ic

Lets imprevent this.

Example 3 type of mini-games.
All 3 type given same bous.
however all this mini-game bous do not stack.

Thus player can choose 1 to concentrate to train
or can have a few mini games each one grants a single bonus at end 1 mini game for each stat
[Player banned by moderator Erlemar until 2008-11-15 10:59:31 // raising old topic]
closed by Erlemar (2008-11-08 13:59:52)
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