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   Forums-->Ideas and suggestions-->

Econimic crisis in Heroes of War and Money! :D


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AuthorEconimic crisis in Heroes of War and Money! :D
No gems, no mercury.
My suggestion is can this issue be resolved? Or it is deliberately made this way?
well, just wait til the shifts end, then you have 5 min before its sold out ^^
shouldnt be that hard.....
then you have 5 min before its sold out ^^


more like 20 seconds i think i saw mercury sold out in 5 seconds
#4 agree

for zazu, 3 ways
1. with gold, buy form market
2. with pation, wait for an hour, and buy form mining
3. with time, wait wait wait, until empire refill them in to mining
only difference a little between market and mining price
supply and demand, if a lot of player want/need these things then the game should adjust to fit the need of the public. the should offer more places to buy these things or improve the production rate and increase the amount of jobs there.


It sad but this is "Heroes of War and Money" but it seem the money part is lacking considerably. It probably doesn't matter what I or anyone else post because from what I read this issue been around for a while and instead of collectively trying to solve it someone post something about the shortages and other econ. problem one or two player respond then some other player post a similar question and repeat.

No offense to anyone who do post but I'm sure if you read though only the first page of posting on 'Ideas and Suggestion' you will find about 1/2 or 1/4 will be solely about the econ. crisis. no one want to play a game that you must spend the greater part of your time hunting for resources or trying to raise enough money to buy one of them on the market at higher price.


Here an example.

Gems cost about 369 at the mines and about 380~ at the market. to raise that money you have to work two hours at a good place. that if That the only thing I want. That not the case, artifacts and other resources are also need to be successful at the game. you do get a little gold from hunts and a nice bonus for lv up but it seem overall more work and less play.
Be arranged on job more often on these mines.
The size of production directly depends on the worker :)
@ 7
remember that with a higher labourers guild they pay more

Laborers’ Guild
Level Pts Productivity Bonus
0 0 1
1 90 1.2
2 180 1.5 +1 defense
3 360 2
4 720 2.5 +1 defense
5 1500 3
6 3000 3.5 +1 defense
7 5000 4
8 8000 4.5 +1 defense

So if you have laborers guild level 2 and you work for 200 gold and hour
they pay you 300 gold =)
I hav no problems b'coz i already hav what i want for upgrade
here's a tip look at the time in roulette when work shift over in a few seconds enter the factory quickly to buy them
I was wondering, are the prices updated (automatically or by admins) depending on the demand ?
In the real world, if there is a shortage, the price will rise, but as well the pay of workers (let's hope so), so if the wages for those two resources rises, there will be more workers, and then more production (and the wage should lower once there is a reasonable amount of resources available)
at top right corner
you see the amount of players online and the time
no need to go to roulette for that ^^
ah but roulette also shows the seconds so like 2-3 seconds be4 work shift ends u enter the facility
Yes many people made separate threads that I will refer at end of this post.
Why so many posts? Because people are desperate to finaly find a way and get ressources !
Because ressources shortage IS THE PROBLEM since long enough.
Why is there no more available ressources since monthes ***at production sites***?
Because facilities are contantly paralyzed by just a few players.
They keep buying the most important raw materials for themselves,
At the instant ressources are produced, ressources are already bought,
before any other player could also buy them.
Thats why I have concerns that those lightspeed buyers are maybe
useing cheats giveing them unfair advantages.
They should have read the game rules especially section 2 of general game rules
which forbid using automatic scripts and to use any wares to emulate the player's presence in game in any way, in particular, automatic and semi-automatic scripts.

As unfortunately some people wont change their behaviour,
the only solutions that could stop shortages once for all are preventive solutions.
One simple idea would be reuse the captcha method also for buying =
same method to prevent buyers botters than workers botters.
Look we really need do something, buyers botters too result in same unfair advantage hoarding all ressources and selling them overpriced in the market.

Just a sample of the other threads with suggestions,
that could improve ressources availability:

Ideas and suggestions: right to buy where u work...
http://www.heroeswm.com/forum_messages.php?tid=1839749

Economics crisis
http://www.heroeswm.com/forum_messages.php?tid=1839706

Mercury
http://www.heroeswm.com/forum_messages.php?tid=1837782

Resources at production units
http://www.heroeswm.com/forum_messages.php?tid=1839504

Improv econ. balance
http://www.heroeswm.com/forum_messages.php?tid=1839622

Suggestion for sulfur
http://www.heroeswm.com/forum_messages.php?tid=1839511

Alchemy
http://www.heroeswm.com/forum_messages.php?tid=1839541

(please read those above threads at least)
Some fo those ideas are in (incomplete) sum up :
- captcha / any countermeasure against autobuy bots
- features limiting shortage duration : mining companies autoimporting when excellent demand
- economic rebalanceing : more ressources produced at mining sites than
what machining+ productions sites need (dont forget there is still players personal needs)
- adding facilities of most needed ressources at crowded spots (yellow lake etc)
- encourage workers to help where they more needed adjusteing wages
- facility output greetly increased with workers numbers and laborer skills
- workers priority for ressources in any given facility
- alternative way of obtaining decent quantity of ressources (i.e: alchemy, caravan quests)
- please add your own ideas or what i forgot : ))
hum me bad ***at production sites***?<- marked this for editing and forgot to replace, ok please read "at any site mining machining production ok especially at mining sites" instead.
First, I want to discourage all, who think something will be done. It wont) Admins never read these topics, as far as I saw on .ru and see here now.(yes, delete my post for this)

Second. Yes, there is The Problem with mercury. (gems CAN be bought on mine, at least I could do it more than once). Adding huge lab in Capital(like on .ru) or somewhere else would help, but wouldnt fix the trouble with autobuy. The only really good idea, from my point, is a workers priority for buying, WITH a strict limit - 2-5 res. For example: The shift ends. All, who worked on mine, have 5 min to buy 2-5 res. After 5 min, the priority is gone, along with the limit. It would minimise the damage from autobuy - the user of bot will have to a) help produce what he's buying b) buy 2-5 instead of 20(at least).
Benefits from this idea:
a) More workers at the mines.(more ppl would want to get priority -> more res produced overall)
b) Minimal damage from autobuy.

Yes, for necros with their 38 mercury needed at 5lvl the limit of 2 may seem strict. But ppl will have real chance to get at least some res at basic prices. After that, they can go to market buy from bot-users, as usual)) Or work again, produce more, try again, and so on.

Not perfect, but a lot better than now.
for Opponent:

While I tend to agree that admins are paying little to no attention to IaS forum here, saying that they never read this forum on .ru is a lie. There are plenty of things that were originaly suggested in IaS forum, and were later implemented in-game.

On the subject of bots: all it takes to buy 20-40 mercury is a good internet connection and straight hands. There's no need for scripts and such, and I sincerely doubt anyone here is using them.

As for the idea - even if we have, say 60 ppl working on the mine (and we might very well have more) and each of them buys 5 mercury - that's 300 units. There'll be no mercury left in the lab anyway, and anyone who wants to buy it will have to choose working in the lab rather then at the facilities. Robing ppl of _at least_ 30 gold per hour just for a chance to buy 5 merc. doesn't sound like a good idea to me.
60? I'm talking about 300+ workers at least. Just because the noobs go working where they get more, the problem exists as it is.

Good connection? Well 4 mbit is FAR not enough, cause I was able to see the mercury only once(with perfect timing), not talking about buying it. How many ppl have more? And, if they have less, they have to be ROBBED of ANY chance buying it on factory?

Restrict the max quality to 3. 60 ppl - 180 units, so - 20 ppl buy 60 units, others work again trying. Not 1 man - 60 units, and 59 - nothing, like it is now.
As we can see, the root of the economic crisis starts with the most demanded ressources being not produced enough and being taken at light speed (and yes sometimes before any human could even click). There are also other issues though they cause less trouble than mercury vanishing so fast.
People what about using the captcha system for buying too (could reuse same code thingy that is already used to prevent some bots for applying for a job)?
I know its not that convenient, but we already used to copy a code for jobs, and if it would be possible to apply for job at same time, when we buy ressources, then that would rather save our time and I'd prefer do that when I know it will give us a chance to get what we need instead of the current try-and-get-nothing-at-all-everytime.
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