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Authorlack of mercury
1 more lab needed.
some traders make gold selling it on market, but many machining and production sites not functioning what cause lack of high wage work.
This lack of high wage work is caused only by low demand in artefacts. It is time to set min Ammunition Points required for the battle.
or implement an automated system that buys 1 artifact per hour from each store if store artefacts number is greater than x?
or make trader hold a maximum of only 100 mercury?
The reason many machining and production sites not functioning is the low demand of artifacts. BUT the reason lacking of mercury is because some people use robot or program to buy mercury and nobody else can buy mercury from the lab. They then sell mercury to earn money. I think the administrators should solve this problem. Maybe instead of getting money, you have the choice of getting resources.
To get mercury u need to be in the place and at each X:50 time it produce mercury. Thats the way i get some of it. But u must be quick refreshing, someone buy it very quickly :)
Immortal_Knight good idea but with a flaw...

if the mercury for example costs 360 to buy but the salary there is only 170 you would only get 0.47 of mercury if you worked there for an hour...

still better than nothing i suppose....
You really don't need any programs to buy mercury, just a watch and some patience. (I just bought 59 mercury from the lab)
Plus I think the market for mercury collapses anyway, because two weeks ago the margin was over 10 gold per unit, now it's down to 2 or 3. It's just profitable to sell mercury on the market, because people keep buying it, just don't buy it from the market and people will stop buying everything from the lab.
+2
it is high time for min ammo points to be presented. some more tournaments too.
For Georgia, now it is already very hard to get a game for high level players. If you set a min ammunition points, there will be almost no games for high level players. Then what's the fun of the game? Just hunting and doing guild's quests?
for Immortal_Knight:
There will be plenty of games, I assure you. Plus, AP would be good for what passes for economy here.
Shebali, how can you assure me? Did you have the experiences? I stayed online all day and created games all day. But I only got a few games.
for Immortal_Knight:
What I ment is, AP won't make the number of battles lessen. And hunting and doing guild's quests will still be done in arts, so it doesn't make a difference. AP were introduced on ru, and while there was whining, everyone is pretty used to them by now.

As for a low number of battles on high levels - it's a universal problem. Things are the same on ru - although there "high levels" are somewhat higher.
The higher the level - the longer lasts a group battle. Plenty of people who play the game just drop by for a quick hunt, and don't always have time for a 3vs3 battle.

This problem will solve itself once more ppl level up.

Futher on, a tecnical clan be created to help to organize group battles. There is one on ru for levels 9+, and it's doing it's job pretty well.

Anyway, my point is, if the AP are introduced, they won't make groups disappear. Rather instead of all those no-arts battles created now there will be "min AP" battle descripyions.
I think Shebali right, but some ppl will leave the game and now when online not high at all it can seriously drop it.
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