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   Forums-->Ideas and suggestions-->

Get rid of time limit for Mercenary Quests



AuthorGet rid of time limit for Mercenary Quests
I hate it when I win a Mercenaries Guild battle and not have it count as a "W" in their books just because I didn't report back to them in time. I say the system is flawed and needs a change. They should either get rid of the time limit or make the result count as soon as the battle is over. Like that, if, for example, you stick around to do a hunt after the MG battle and forget to travel back to Yellow Lake in time, it wont be held against you.
What do you think?
I kinda argee.But it is to make the game more about realise.Coz if you are in around that time,war alway can get warned.The only thing is.You got a better army in war time and you can choose not to accept it.
yeah , wy can we use a telephone
nope, i like it this way.

for Ampkit123:
wat's a telephone (supposed 2 be set over 10000 years ago or something)
Telephone, schmelephone. We already have online gambling! XD

I like things the way they are though. Forces people to move back and forth and stuff. Makes thieving a lot more interesting. Try not to forget to claim your reward next time...
Forces people to move back and forth and stuff. Makes thieving a lot more interesting.

Doesn't work that way. Usually, when you succeed a merc quest, your army is way too depleted to be eligible for a thief ambush anyway, so it's really a waste of time IMHO.

Still, you have to get back to the Mercenary Guild at a point to get another quest... ;)
Good point. But I was once ambushed right after completing a mercenary quest...

11-02-08 12:54: • Shebali[6] vs Grusharaburas[6]
11-02-08 12:50: Grusharaburas[6], vs Vanguard of wizards {8}

... so it's still a good thing. It helps thieving though not in a very spectacular degree...
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