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Authornew faction: Shadow Elemental !!
ok i know someone already posted a elemental faction but i didn't like it mutch so here is my version

faction: Shadow Elemental

first unit: Shadow trooper
atack: 1
defense: 2
damage: 1-2
hit points: 6
speed: 5
initiative: 9
shots: 4
range: 7
abilities: shooter. shadow. (imumme to darkess atacks and 30% incorpareal)

second unit: Shadow Blader
atack 3
defense 2
damage 3-4
hit points: 15
speed: 5
initiative: 11
abilities: dubble strike. rage. shadow.

third unit: shadow mage
atack: 4
defense: 1
damage: 4-6
hit points: 13
speed: 4
initiative: 9
shots: 5
mana: 20
range: 100
abilities: shooter. caster.(can cast posion and magic arrow) shadow. melee penalty.

fourth unit: chain shadow
atack: 8
defense: 5
damage: 6-11
hit points: 32
speed: 6
initiative: 12
abilities: chain sweap. (hits all enemys on serounding tiles its a abillity like inflame) chains. (can hit enemy that is standing 2 tiles away this is chain shadow his normal atack) shadow.

fifth unit: shadow elemental
atack: 12
defense: 15
damage: 15-20
hit points: 45
speed: 5
initiative: 7
mana: 20
abilities:large creature. shadow. rage. caster. summon: shadow blader.(summons 1 stack of 25 shadow bladers is like gating that demons have cost 10 mp and when u upgraded shadow bladers it wil summon 25 elite shadow bladers)

sixth unit: Shadow Lord
atack: 26
defense: 26
damage 24-28
hit points: 150
speed: 5
initiative: 5
shots: 6
mana: 35
range: 100
abilities: large creature. shadow. shooter. no melee penalty. caster. (can cast eatch darkness spell cost of any darkness spell is 5 mp) drain shot. (drains 2 mana and 30 hp per shot)

upgrade 1: Heavy shadow trooper
atack: 4
defense: 6
damage 4-5
hit points: 13
speed: 4
initiative: 10
range: 6
shots: 6
abilities: shooter. no melee penalty. shadow. paralyzeing shot. (-2 defense and -2 speed to enemy speed can be lowerd down to 2 and defense to 0)

upgrade 2: elite shadow bladers (this upgrade costs more then others of the same lvl upgrade!)
atack: 5
defense: 4
damage: 4-8
hit points: 20
speed: 5
initiative: 12
abilities: triple strike. rage. shadow.

upgrade 3: shadow battlemage
atack: 5
defense: 5
damage: 4-7
hit points: 15
speed: 4
initiative: 10
shots: 5
mana: 30
range: 100
abilities: shooter. caster.(can cast posion and magic arrow) shadow. mana strike. no melee penalty (returns 4 mana per hit)

hero: can cast darkness and nature magic
bonus +1 knowlage starting spell: magic arrow

racial bonus:
faction: shadow elemental
requierd level: 3
Required castle construction: summoning guild (lvl 1)
Construction cost:
summoning guild lvl 1: (needed combat lvl 3)
2000 gold 10 sulfer 5 gems 5 crystals
summoning guild lvl 2: (needed combat lvl 6)
10 000 gold 10 sulfer 10 gems 10 crystals
summoning guild lvl 3: (needed combat lvl 8)
30 000 gold 10 sulfer 15 gems 15 crystals

dark summoning:
this magic is very rare only the shadows know how to summon darkness
(when summoning guild lvl 3)
spell summon shadow troopers
your hero can summon 1 stack of 5 (heavy shadow troopers if upgraded) shadow troopers on battlefield it will not count as a real unit cost 10 mp
(when summoning guild lvl 2)
spell: summon shadow bladers
your hero can summon 1 stack of 5 shadow bladers (elite shadow bladers if upgraded) on the battlefield it will not count as real unit cost 10 mp
(when summoning guild lvl 3)
spell: summon chain shadows
your hero can summon 1 stack of 10 chain shadows on battlefield it will not count as real unit summon
+ the spells summon shadow troopers and summon shadow bladers get stronger
summon shadow trooper: u can summon 1 stack of 10 shadow troopers (heavy shadow troopers if upgraded) cost 10 mp
summon shadow bladers: u can summon 1 stack of 15 shadow bladers (elite shadow bladers if upgraded) cost 10 mp

phew finaly done what do u ppl think of the faction??
Tier 5's summon ability is way too powerful.1 stack of shadow blader?Even demons cant summon that much..
plz look at the lvls needed
if each creature is 30% percent incorpearal that is way powerful
each unit incorpera over powered. 25 summoned way over powered so if i were to have 6 groups of one and 2 summons each i could summon 300 shadow bladers and then i win. i think they should be ably to summon some sort of 25 2 hit point 1-1 damage units or something like that or no summon at all and the mages have way too much mana 5 arrows a battle for almost all battle then druids can only use 2 lightning or stone.
ok the summoning is to powerfull and what else??
ok i have remade shadow elemental:

fifth unit: shadow elemental
atack: 12
defense: 15
damage: 15-20
hit points: 45
speed: 5
initiative: 7
mana: 10
abilities:large creature. shadow. rage. caster. summon: shadow blader.(summons 1 stack of 5 shadow bladers is like gating that demons have cost 10 mp and when u upgraded shadow bladers it wil summon 5 elite shadow bladers)

and the shadow abilitie: shadow: imumme to dark spells 5% incorperial

and shadow battlemage
upgrade 3: shadow battlemage
atack: 5
defense: 5
damage: 4-7
hit points: 15
speed: 4
initiative: 10
shots: 3
mana: 24
range: 100
abilities: shooter. caster.(can cast posion and magic arrow) shadow. mana strike. (returns 4 mana per hit)

the summoning:
racial bonus:
faction: shadow elemental
requierd level: 3
Required castle construction: summoning guild
Construction cost:
summoning guild lvl 1: (needed combat lvl 3)
2000 gold 10 sulfer 10 gems 10 crystals

dark summoning:
this magic is very rare only the shadows know how to summon darkness
when summoning guild build
spell summon shadow
your hero can summon 1 stack of 10 shadows cost 15 mp this unit will not count as real unit

shadow unit comming soon cuz i need to go to school now
ok i am back

summoning unit: shadow
atack|: 4
defense: 2
damage 2-4
hit points: 12
speed: 5
initiative: 12
abilities: flyer. incorperial (50%) summond uint (all of your other troops are killd you lose) shadow.

the shadow has the 50% incorperial + 5% of the shadow abilitie. 50%+5%=55% incorperial

ok is it balanced now??
still too much mana for the mages they should have 12 or 10 not 20 or 24 and the regain mana is like shoot arrow shoot arrow shoot arrow so i thnk they should regain one or non
shadow battlemage
upgrade 3: shadow battlemage
atack: 5
defense: 5
damage: 4-7
hit points: 15
speed: 4
initiative: 10
shots: 4
mana: 12
range: 100
abilities: shooter. caster.(can cast posion and magic arrow) shadow. mana strike. (returns 1 mana per SHOT)

ok he can return mana only with his shot i gave him one extra shot so he can cast magic arrow if he has used all of his shots and mana is 12 now
+1
All units seem to be imba :) And those skills.. man ...:)
And what a funny name, i never heard of shadow elementals before, it's not a race :P
When you make up a new race you first should think about balancing, how other races would handle it and so on. No offense intended, but i worked as a game tester in the past and i know that this race would be way op.

+1 for your effort.
-1 This race would not work, and honestly the name is also pretty lame! :)
You are wasting your time thinking so much coz this game consists of MYTHOLOGICAL CREATURES & admins choose only them and none else. thats the reason we will have dwarves as a faction.

Any other non - mythological creature will not be introduced by admins as far as i know.

-1
:))))))))
Just for the record, I was the one who made the "Elementals" faction, but that was sooo long ago....

+1 for your effort.
-1 This race would not work,[/qoute] its rather unbalanced and doesnt fit the current genre that the other factions are in
Elemental honestly sounds like a good idea . But this is, as quote , from nayyart , a game full off mythological creature. Not elementals.
and an Elemental faction could not work cuz there are already Elementals implemented as a summon-able unit. (in HoMM 5 they are also a neutral creature, idk if that will be implemented here or not)
wow.. my "dragon" units that i posted should be compared with this shadow elemental faciton.. anyways why don't you make the "shadow" ability to 50% resistance to darkness instead of completely? unless necro and other factions will be shocked by this. incorporeal is not bad, but look at the OTHER abilities. don't you think it's too overpowered?
I just read till tier 3, all units are so overpowed, with so much hp and damage, also stats aren't nothing bad, with HG and full ap gonna be what a god faction?

poison for tier 3? without upgrade? omg! only lich 2x2 unit with upgrade have it, and they are so few in number...

tier 1 without melee penalty, and all habilly for theyself are other thing very over powed...

You make a nice good for pass the time creating something, but you know this is crazy more strong than everything already exist.

I'm not will be surpresie if your little faction win a 3v1...
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