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AuthorMercenaries' guild
Hello. I am curious if anyone has documented the Merc quests to see which ones are suitable for what levels. I just get slaughtered quite a bit and it would be easier to know what to pass on at L5.

Thank you in advance.
don't do invaders or vanguard of necro. and also high teir raids. and try to avoin monster. everyhting else should be fine. also, escart missions are very hard
What misself said. Also wrong forum, and use search. This question is answered on pretty much every page of QaH.
forum got search?
get art´s or wait untill lvl 7
I was specifically asking for a page that details what each group is, really. I'm only L5 and I'm sure 90% of this is going to kill me dead. I do not know if anyone did it, I was curious. Nothing on the forum really details it as far as I Can find.
I don't think such detailed info is available yet. But, easy ones which are doable with arts at lvl 5 are:

1) Raids of 1st and 2nd tier troops {0}
2) Vanguard of Wiz, DE and knight {0} to {2}
3) Army of Barbs (3 tries needed)
4) Low-Tier Shooter monsters {0} like gremlins and bowmen.
army is easy... but dun fite with elves... they pretty strong...
raid... dun do high tier creature...
escort... very hard...

tips: look at the reward... if the gold to be given is very low like 42 gold..
it might be easy :)
at lvl 5 u can also beat army of knight my sis without art (lvl5 knight) beat it in 2 tries
tips: look at the reward... if the gold to be given is very low like 42 gold..
it might be easy :)


Also be aware that escorts for 21 gold can be really hard!
All other missions for low gold are pretty easy!
I'll start a list and add as I go.
Keep in mind that this list may vary depending on your race and artifacts you use.

Level 7:
Help mages against Vanguard of necros. 10x5 apparation, 2x10 vampires.
I think everything but the monsters and ambush ones are pretty much always doable. Im around middle of 5th lvl (no good mini arts) and have a rep of 7-7.5 right now. I accept everything but the monsters and lose very rarely. All '3 trys' are easy since u get a three tries lol and and the protect ones are easy as long as u make sure to actually protect and take out range.
too much bla-bla. the guy was just asking about this:
http://www.witchhammer.ru/viewpage.php?page_id=9

knowing russian, like in many other cases, only helps ;}
12:

of course it's easy for you mycke: you are wizard.
you have cheated bonus spell damage against neutral creatures.
you win nearly all quests only because of your spells: just have to stay alive with gargoyles the time to spend all your mana, and the quest is clear.

i will take vanguard of necro as exemple because i consider it as one of the most difficult merc quests.
i tried this one a couple of time, with full arts, and it's totally impossible for a dark elf to do it at level5.
DE nead at least a level7 to do it (or maybe level6 if the buy shrews with diamonds)
but for wizards, it's not a problem, they defeat easily vanguard of necro at level5 wizard.
i remember one time, i looked at a level5 wizard against vanguard of necromancers, in order to see how they manage to defeat them.
the reason? DE's magic arrows kills 2 vampires when wizard's magic arrows kills 8 vampires.
for DE, 20 vampires need a lot of time to be destroyed, and kills a lot of DE's troops before being killed.
for wizard:
turn 1: magic arrow, first stack of vampires is out.
2nd stacks move, but can't hit at first turn.
turn 2: magic arrow, 2nd stack of vampires is out.
ways too easy...

so please, don't speak about easy merc quest only because you are wizard.
try others factions, you will see that merc quests are not so easy.
i'm DE, level5 too.
i go with full arts to all my quests.
my record is 2 in merc guild reputation, but i'm nearly all the time between 0 and 1.
i refuse at least half of the quests, and i manage to win less than 50% of the quests.
Karsat,

You know after all that I was very surprised to see you have completed 78 merc quests. You make it sound like they are only easy for a mage (all factions have strengths and weakness), but you have done 78 of them at 5th lvl. How hard can it be?

Obviously not half as hard as ur long, mainly untrue (mages dont do 240 hps a spell), kinda offensive, and very aggresive post makes it.
you have cheated bonus spell damage against neutral creatures.

Just to make clear what I found offensive, beyond the general tone which in itself offensive, is this sentence.

Please explain how I cheat or have a 'cheat bonus'? Using the word cheat is going to rub someone the wrong way every time, especially if its completely unfounded.
Level 7:
Help mages against Vanguard of necros. 10x5 apparation, 2x10 vampires.


i m a lvl6 knight(faction skill 5), and have done it. u just need some arts for defence, thats it.

https://www.lordswm.com/warlog.php?lt=-1&warid=5564369


In my opinion,it mostly depends upon the race u play.Tho i must agree that some r impossible at lvl5 and 6.
15 and 16:

there wasn't any offense in my message.
sorry if you look it as an offense, it wasn't my intention.

You know after all that I was very surprised to see you have completed 78 merc quests. You make it sound like they are only easy for a mage (all factions have strengths and weakness), but you have done 78 of them at 5th lvl. How hard can it be?
78 quests completed.
something like 100 quests failed.
200+ quests declined.
don't think it's easy for me, only because i have a high number of quests clear.

mainly untrue (mages dont do 240 hps a spell)
my message isn't mainly untrue like you said.
i watch carefully what i write, i will never write false things in an argumentation.
i looked some of your fights, and you don't deal 240, you deal 192.
but it's because you only have 5 spell power.
if you wear full arts to reach 7 spell power, you will deal 240 damages/spell.
and with your next faction level, it will be more.
280 i think, but i'm not sure.

Please explain how I cheat or have a 'cheat bonus'?
i never said you cheat.
i'm only speaking of a "cheated bonus"
i'm talking about the second racial ability of wizards:
each faction have a special ability, and wizard's one is supposed to be mini-arts.
but you are the only faction to have a hidden 2nd bonus (not mentionned on the rules), and it is an extremely powerful one: the "cheated" bonus spell damage against neutral creatures.

with 5 spell power you are supposed to deal 64 damages with your magic arrows.
go in PvP battles if you don't believe me, you will see your magic arrows deals only 64 damages.
but in merc quests you deal 192 damages instead of 64.
it is like if you used a cheat code, even if there is nothing in the rules against that.

in HMM games, when you are blocked by too strong creatures for you, you can enter a cheat code, have 5 black dragons joining your army, and crush them easily...or you can try to find a solution to defeat them without cheating.

it's same here with wizards and merc quests.
you can be wizard and do nearly all quests without any difficulty because of your spell's damage bonus...or you can choose an other faction and have challenging battles.

an exemple?
the same quest for you and me: army of necromancers {1}
you:
https://www.lordswm.com/warlog.php?warid=473696726
https://www.lordswm.com/warlog.php?warid=473697079
quest clear at the first attempt, with only 2 battles instead of 3: piece of cake.
me:
https://www.lordswm.com/warlog.php?warid=473112438
https://www.lordswm.com/warlog.php?warid=473113319
https://www.lordswm.com/warlog.php?warid=473113993
first attempt i was defeated.
i tried again, this time i won, but wasn't easy.
https://www.lordswm.com/warlog.php?warid=473491782
https://www.lordswm.com/warlog.php?warid=473492762
https://www.lordswm.com/warlog.php?warid=473493339

see the difference?

i have nothing against your playstyle, you can be wizard and defeat merc quests if you want.
i just ask you not to come on forum to say that merc quests are piece of cake.
they are not piece of cake, if they are easy for you it's only because you are wizard ;)
18

Hmm... you think wizards' extra spell dmg against NPC is cheated?

Maybe you should change to wizard and try some battles without any wiz racial bonus, then you will know why wizards need extra spell dmg.

Anyone who think it's unfair for wiz to have 2 abilities can try so.
it's maybe too hard without this bonus...i don't know.
but it's too easy with it.
maybe a smaller bonus would be better, something like +10% spells damages to NPC by wizard faction level instead of what you have actually.
like it is now...you bonus is really too big.

wizard level5 with faction level4, full arts and basic erudition can deal 240 damages by magic arrows. with faction level5 it's something like 280 damages.
a DE would need 27 spell power to do the same damages than the level5 wizard with faction level4, and 32 spell power if wizard have faction level5.

240-280 damages by arrow with 2 knowledge, it means 5 magic arrows and 1200-1400 HP removed to enemies by magic.
creatures you fight in merc quests have someting like 1000-1500 total HP (a bit more for armies but you have 3 attempts)
it means you don't have to do anything. just survive 5 turns with gargoyles, and your hero kill the entire ennemies army.

just look at my exemple on message 18 with army of necromancers.
click on the links, look at the battles.
you will see that it's hard for DE (possible but hard)
and it's too much easy for wizard: just don't forget to cast magic arrow and fight is an auto-victory.

still don't think you bonus is cheated?
i don't know if it changes when you reach higher levels...but at level5 i'm sure that your bonus is like a cheat code.
This topic is long since last update and considered obsolete for further discussions.

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