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   Forums-->Ideas and suggestions-->

Faction Heroes Unique Skills?



AuthorFaction Heroes Unique Skills?
we got heroes unique skill in HMM5. perhaps we can implement here too. it can just like talent, you are allowed to reset at anytime.

it could allow player play with different tactic and strategy. not only that, it also could boost up the low tier units to prevent them become useless at higher level.

the examples of those faction hero unique skill in HMM5:

knight griffin trainer - all griffin, battle griffin, imperial griffin will receive +1 bonus attack and defend for each 2 level of hero, start from level 1. Griffin get battle dive ability

nerco vampire princess - all vampires, vampire lords, vampire price in troops will receive +1 bonus attack and defend for each 2 level of hero, start from level 1.

demon chosen of hero - luck of all troops +1. enemy can not use tactic in combat

elf swift striker - all units in troops will receive +1% (for large creature) or +0.5% (for small creature) initiative bonus per hero combat level.

wiz golem crafter - all golem, modern golem and magnetic golem receive +1 bonus atk and def for each 2 level of hero, start from level 1

and many more...
Excellent idea , Pang ! I never thought of this .

BTW , don't forget about Necromancer Soulhunter :
-Every time a group of enemy creatures dies it is replaced by a group of friendly Ghosts for the time of combat. The number of Ghosts depends on hero's level.

(I'll have the above ^_^) I'll even be able to own thousands of imps or spawns with this :>

PS : Just can't wait to have upgraded Death Envoys , be it wraiths or whatever it will be called in LordsWM . Harm touch will own for sure !

If only we Necromancers could have dead man's curse . (-1 luck to enemies)
and Eternal Servitude (Ability to revive allied troops or something like that) ...
For those who don't have a clue to what we're saying , here's the link to the unique factional skill for heroes :

(I think giving this link isn't against the rules , since I'm not profiting from it , the site isn't objectionable in nature , and some other stuff .. Oh well , I hope it's legit ...)

http://www.heroesofmightandmagic.com/heroes5/toe_hero_special_abilities.shtml

The unique skills that I think I'll have are , like what Pang has mentioned and I've written before , are :

- Vampire prince/princess
This'll increase the stats of my vamps and its upgrades and altgrades :>

- Soulhunter
Free troops for killed enemy stacks ! Thank heavens ! :P
Even if I only get 10%-50% of ghosts/apparitions from the total of the original enemy stack , it's free ! That is what's important . But of course , it'd be better if it was 100% ...

PS : Hunts of numerous tier 1 creatures will be easy with this , since they always come in the thousands LOL
Oh yeah , Ileft out that what Pang had said earlier , we can only choose one of those skills . Since I'm always a quantity over quality guy when it comes to games like this , yeah , most probably I'll take the Soulhunter skill .

Also , I was wrong . Eternal Servitude doesn't allow you to revive allied casualties . Sorry for the misinformation ... :(
Oh come on ! Doesn't anybody think Pang's idea is brilliant ? It adds variety to this game , you know . So , come on ! make this thread livelier people !

At least if you've got nothing to say , you could always pick which Unique skill you'd like to have from the link I've provided above in post No. 3 ^^^

Maybe elaborate further how you and why you think it's cool ?
i like it idea its awsome!
but i think its going to be hard to get in the game
possible but hard and
if u only can chose 1 and u switch faction what then?
(mayby have awnser for it) it ''unique skill'' can be chanced once every 72 ours or something

but its a awsome idea i hope it will get in this game :)
+1 to Pang's idea.
but there are some unique skills are useless in LWM or overpower. such as elf battle hardened for getting 2% extra exp per level.

hence, not all suitable for LWM. but some are quite good :) especially most useful skills are boost those low tier units to prevent other high tier overpower on them later.
For Blood28:

It'll be just like talents , if you change factions your available talents will be reset and only the skills that are specific for your faction will be available .

Therefore , unlike faction changing , unique skills can be accessed and changed in an instant .
I like the idea too,
reali adds dimension to tis game")
mayby u should send message to arctic he is a admin
+1 i like this idea so much
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