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   Forums-->Ideas and suggestions-->

Suggestion to slove arts and resource disappeard suddendly.



AuthorSuggestion to slove arts and resource disappeard suddendly.
My suggestion is very simple: just like the enroll work, before you buy the arts you should enter a random verify code and the amount you need to buy.

how could it help? It will avoid somebody buy several times in a suddenly , enter more code will led to a longer buy process, which will make more ppl have chance to buy the goods they need.
Topic moved from "General game forum" to "Ideas and suggestions".
oh, they don't disappear. they just change their owner in a very fast manner...
they just change their owner in a very fast manner..
lol

The problem with this suggestion is, some people will learn to enter codes faster than others, and then what? Make longer, more complicated codes? There is already a limit on how much you can attempt to buy, no futher restrictions sre required, imo.
to enter fast code can deal some problem, some ppl will only have one chance to buy ,more ppl have chance.

Indeed, I got used to buy 100 mercury out of 240 total in a suddenly(less than 10s), so I can buy any resource and arts I want in the game. But I think this is a unfair play to some players. The less ppl to complain at the abnormal market price, the better the game will became.
last night Ive tried to get some crystal out of the mine, Ive waited there 10 minutes, waiting for the end of the shift, Ive refresh like 100 times in the last minute, and what I got, nothing.

Make a way so everyone has a fair chance to get ressources. Better connection means more chance right now. Maybe if you work there, you could buy before the end of the shift and not more then you have produce !
How about for the first 5 minutes after the work shift ends, anybody can only buy 5% of the total stock at a time so at least 20 people will have a chance at buying. And you have to wait 5 seconds in between buying. Or something like that, IDK
Xerfer

Kinda good idea.
actually, if admin want to, they can just increase the stock to 10000 and problem settled, no need to make new program for such an idea
iron_eagle,

that would be a bad idea, as the rich would buy all of them in not time and sell them high price on the market !

Getting a system to eradicate the monopoly is better then just increasing stock !
10000 crystals=369*10000=3.690.000. that is too many only to monopolize on crystals only (don't forget the other resources)!
imagine that 100 players are rich, so they get 100 crystals each, and the stock is going down to 0 again. then the admin will simply increase the stock back to 10000. then , what can those rich players do? buy them again? do you think they want to exchange their money with 300 resources or so? what is 300 crystals for? you can't use it. i hate this kind of economy also, and want the admin to do something too
iron_eagle,

What I think is, the admin wants us to work in the mine and create an economy, not just pour more and more of ressources in each mine when they are missing some. Thats probably why they havent done something yet !

Your idea will only work on short term and they will have to check the mine like every hours or so, they dont want that.
I have a suggestion that I believe is good and simple. The idea is that every resource produced will not be available to the public until the NEXT shift end. During that time it will be reserved for and only available to the person that produced it. That way, when someone needs resources he knows that if nothing else, he can simply work in a mine and slowly and patiently get as many as he wants without worrying about those with faster connections.

Even more, perhaps the market could have larger tax when selling resources, or only when trying to sell those that are depleted. That way people with large stocks of that resources would be better off selling them to the production and machining facilities thus keeping the economy going.
13.The idea is that every resource produced will not be available to the public until the NEXT shift end.

So I will have to work for EVERY resource. The economics would collapse. There are more people buying things than working sometimes. If i need an axe to battle. Have to wait for 3 hours because i have to work for one wood and one ore and then for the armor. If I need a new armor, cant fight for 2 hours, etc. The enrolling time might be the same but i will have to change facilities each time. And what IF: NO RESOURCES FOR PRODUCTION -> CANT WORK -> BUT CANT BUY THE ARMOR.

In fact the idea that the resource should be avaliable to those who work in facilities is good, but it will not work in the way you are suggesting.
for Omega22:
Actually the situation won't be much different. The only thing that would change is that those that do work in a set mine will have a safe chance to buy some resources first. All resources that aren't bought by them will still be available to the public at the next shift end.
let player can only buy quota of resources per day, example anyone just can buy utmost 10 of each resource per day.
the problem now is mercury only everyone start to work in blooming glade lab then the economy will start to move again max in 1 week times then there will be access of mercury lerrr. So move your lazy but to blooming glade now and enroll in lab !!!
16.
If I need 1000 mercury for my miniart, I have to wait 3 months to get them? Or I have to go to the market... It is pretty much the same situation as now, is it?
I know currently I probably be very luck if I can even get 10 mercury a day, but put a quota on it is hardly a good solution.
Apparently the supply/demand here are way out of balance. I know no solution to that, though.
There are few sollutions:
1.Improve supply. Lets say one enrolled player creates 2x more mercury per hour.
2.Let the workers have priority for buying resource. And this would attract more workers. Much similar to Arioch suggestion which I didnt understand well before.
And many more tommorow :-)
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