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Author | Thiefing |
Dear Admins,
i need a little help because i wanna ambush and nothing happens. so i am staying somewhere and doubleclicking next to this location and i can not see the Set ambush. i wear enought arts.
Thank you for help, | if you lose an ambush you need to wait 1 hour, so in your case, its at 11:38 | Try ambushing starting from yellow lake to great capital (or any adjacent location) and you won't wait for long
take care, sometimes you have to face two ennemies at the same time;) | for hablaty:
If you lost in an ambush . u will have to wait for an hour .. see this in section 5 .there post it for u ..
Thieves' Guild
A secret society, whose primary objective is to ambush trade caravans. Entering the guild is only possible if you possess a special invitation given by another thief, or after paying the guild entrance fee:
[thieves` invitation]
Combat level 6 is required to enter the guild. The invitation parchment disappears from the inventory; however, a progressive thief gets new ones after reaching 2nd and 4th guild levels.
Lords gain thief points for successful ambushes. Besides that, defeating other players and mob caravans brings gold. The loot is proportional to the thief skill level.
Equally with caravans, it is possible to encounter a player character of the same combat level. The ambushes are set between regions in both directions. Ambush can only occur if someone walks between those regions. However, the traveler always has a chance to pass unspotted. If two travelers are walking in the same direction and both get caught, all the three will fight in one combat. Obviously, the victims would unite against their aggressor.
1) The troops of the ambusher must be 100% ready and those of the traveler - at least 40% ready for the ambush to take place;
2) The thief's victim who suffered a defeat cannot be attacked again unless three hours have passed since last ambush;
3) The thief who lost the combat can set a new ambush only 1 hour later;
4) During ambush, the troops and mana restoration of the victim does not cease, the necromancers' skeleton reserve does not diminish and won't be reset after combat.
Each new level in thieves’ guild grants its member initiative increase, as well as one random Thief set artifact. | Thank all of you for informations :o)
for Im_a_noob
good luck for fighting, i don't wanna be your oponent :o) | closed by Lord hablaty (2009-01-07 14:37:55) |
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