Author | lvl 5 wizard and mini-arts |
i have a character who is a wizard and is approaching lvl 5 right now,he is capable of doing mini-arts with 2 effects, i wish ppl can share their idea about the mini-arts i should make for different troops:magi,golem, garg, and gremlin
thx to everyone who share their experiences ^^ |
get defense and attack max for ur gargoyles
while for ur golems get luck and attack mini arts
if u can craft attack =5 MINI ARTS and 4 mini arts make 2 seperate piles for garg and golem
get initiative and hp for ur magi thats all |
well u should always get initive for magi but u could also get luck or moral maybe even attack |
I tink u shld get hp and defend for yr garg instead. |
how about
should i add speed to golem so it can walk 5 square and reach some archers in his second turn ?? |
that is a good idea make it speed luck for golem but surely dont give attack or morale 2 ur magi they need is hp as every 1 attacks them and as for gargs 5 or 6 defense better than +2 hp |
so summing up the ideas:
garg = hp/att + def
golem = speed + luck
magi = hp + int
how about gremlins engineer? do they need any
and thx for all of u guys for helping ^_^ |
well advice is dont invest in grem engineers till level 7 but if u take them give them attck/hp and ini |
ok got ur point ^^
since i got all the questions answered, i think i will close this topic
final solutions:
gremlin engineers = att/hp + int
garg = att/hp + def
golem = speed + luck
magi = hp + int
thx to everyone and hope u enjoy the game and ur life ^_^ |
closed by nonamer (2009-01-08 08:15:09) |
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