Author | About monsters taking to their heels |
a strange thing about "monster takes to their heels".
i have it at half of my hunts.
but less than 10% of my "monster takes to their heels" hunts are double hunts.
other ones are normal hunts, but i have a 10-20 secondes waiting time before the fight. |
<_<; huh? Did I say that? Heh... ^^; Either way, since when is crazy a bad thing ;D |
Sometimes wasted our time .. the monster asked for help OFTEN did not get any help
[ TO ADMIN ] : plzz make like this : Monster initiatives to ask for help or not is RANDOM, but when the monster "Take to their heels" then SURE, the Monster will get help ... I mean wasted time about 10 - 20 seconds, sometimes 30 - 40 seconds to wait the monster ask for help ... but after this .. got nothing ..
Best regards,
Randhy |
Randy, i don't think it's easy.
when you hunt, there must be a random algorithm to decide if you will have double hunt or not.
if algorithm says double hunt, the server must look for an other hunter.
if there is no hunters available, you will have "monster take to their heels" but only a normal hunt. |
i would prefer "monster goes looking for some help" is triggered only when at it's at least a moderate hunt or easier
that would make sense to me
an enemy that would crush me anyway (red with "!") looking for some help is ridiculous and the badest thing that happens to me
when i try to beat some red monster (who are already nearly impossible without full arts) and then i get involved into a fight where the other partner also has started a hard fight he barely wins and we both stand no chance
easy example:
i get some ranged enemies, my partner some heavy but slow melee units (e.g. such as a few hundred zombies)
usually i would try to wipe out those archer/mage/whatever by distracting them with my archer/sprites and then crush them with my "real" melee units (in this case my forest keeper)
my partner would have had a chance to benefit from the enemies slow units so he could hide and use his leader's spellpower or his sprites or rogues or whatever
but now it turns out that we have to fight a mixed group of melee and ranged units
so a) the units-setup is messed up (i wouldn't have used that much archer against enemies archer but more melee units but you have to recruit before starting the fight...) and b) tactics won't work the way it did before. At the example we couldn't crush the enemies' ranged units because their heavy melee units would have killed our melee units. Our ranged units get shot down and those units who deal high damage but have few hitpoints (such as rogues). So we lose at both, melee and ranged combat and don't stand any chance.
so please, if doublehunt then at least beatable double-hunt
don't let the poor monster call for help who would anyway be a problem... |
@Angels are taking to their heels@
absurd |
Just be happy your hunts are easy enough that you can solo.
Too many complaints. This new feature is a good thing. |
I also like the new feature. You get a free hunt later and have the chance to increase your guilds and fractions points only for the expense of one use of your arts and some time.
And ofter you and your partner can easier defeat the monsters that would too hard for you alone. And the mixing of levels is also nice. |
i like it because its HG free and still some chance to win (or lose...), but
there is a poor likelihood of neutrals to flee until they catch up with another group of neutrals being under attack by a different Lord.
how can high threat level hunts called "poor likelihood"? i mean they're strong enough to defeat us, why ask assistance? |