| Author | gender abilities | 
|---|
			
| Female Knight    10% increase in initiative
 Elf       5% to favored enemy
 Dark elf  10% increase in initiative
 Demon     10% in initiative of gated units
 Necro     15% health reduction instead of 20%
 Barb      10 % increase range damage
 Wizard    10 % reduced mana consumption
 
 
 Male
 Knight    10% increase in defense
 Elf       10% increase in in dammage on favored hits
 Dark elf  10% increase in damage
 Demon     10% increase in gated units
 Necro     10% increase in raised units
 Barb      10% increase in melee damage
 Wizard    10% increase in spell affects
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| i thought about this to make each charicter unique and i woundering what you think of it | 
| Female Dark elf 10% increase in initiative
 should be 10% increase magic damage
 | 
| for Away: nope. no major use in the future, we are known for our speed in higher levels. magic is next to useless for us in higher levels
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| IOI shrews always dead soon than I feel hard to deal damage :( | 
| Sorry, I think this would be a bad idea.... Later some guy chooses to be a female just cause he liked "her" special | 
| it is too unbalanced. | 
| I think differentiating male and female character's abilities are good, makes heroes feel more unique. 
 most of those bonuses might be implemented as unique talents that are available to each gender. Or reduce cost of that particular talent if that talent is already available.
 
 for example
 Female Barb 10 % increase range damage:
 implement as female barb's archery talent only costs 4 points rather than 7.
 
 Female Wizard 10 % reduced mana consumption:
 make Mana recovery take 5 talent points rather than 8.
 | 
| It's a good idea but the bonus you propose, azabukinie, are waaaaaay over the top in my humble opinion :) 
 I'd see something more generic, and more gentle, like:
 - +1% initiative for women
 - +2% damage for men
 
 Or something like that. But it would have a side-effect: people would be inclined to choose their online gender accordingly to the bonus, and not anymore because of personal taste.
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| Demon 10% in initiative of gated unitsshould be magic | 
| IOI shrews always dead soon than I feel hard to deal damage :( 
 If you think shrews die earluier you should watch some of our battles. They are usually last to die.
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| Elf 5% to favored enemy 
 wat does that mean? 5% extra chance for it to occur?
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| i disagree with this idea, all factions already have a bonus | 
| it was a starting idea just to put more factors in the game | 
| nonono...10% bonus to initiative!? everyone would be knights and DEs! | 
| Then i would be "OHO" :D P.S. Russian speaking ppl will get it ;) (i hope)
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| to Xerfer it was a idea i think it may be less inrease maybe to 3% at max for all 10% it was just a easy number to do
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| heck i'll take the 10% increase to gated units if it helps get 1 extra devil ROFL | 
| thanks yur thoughts | 
| well it would be better if we used the homm5 special abilities for heroes example: vampire lord:all vampire and vampire count in heroes army get +1 atk and def
 it will make alot of unique abilities to all heroes
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