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   Forums-->Ideas and suggestions-->

Queue purchase system



AuthorQueue purchase system
Okay, purchase of arts such as morale rings and defender shields is really difficult nowadays. Currently, the free for all purchase system is unfair to player with slow connections. Any kind of system to allow everyone to have equal chance of purchasing these arts are really needed.

Might I suggest that arts which are out of stock, can be paid in advance and arts be sold by the order of of the queue? Each player can only order 1 unit for each type of arts at any time. Money and resources are deducted at the point of ordering. Arts are then given to the respective players as and when they are produced.
I like this idea. But it needs to be modified. If an art supply is 5 per hour and 200 players decide to prepay for that art, it'll take over a week to get this art.

And once everyone knows the queue is that long, those who just received their art would re-order / queue again. This means the queue would never go down.
If an art supply is 5 per hour and 200 players decide to prepay for that art, it'll take over a week to get this art.

Actually, it would only take slightly less than 2 days, which I considered to be quite fast. In comparison, repairing expensive arts with popular smiths also takes similar amount of time.

Also, this also encourages players to plan ahead, buying what they need to use in the following days.
I agree, this idea seems like a good addition :)

but maybe in addition to not being able to order more than 1, have a time limit AFTER you receive your order before you can order (from that place) again
Yes...this is a good idea...can get artifact in a reasonable price...but this sound many people who gain profit on market will hate it...
#3

It was an example. The supply production would go up and down depending on the LG of the workers. Also I think 200 is a pretty conservative number. The # of players queueing would increase as more players realize it is too long.

Plus I predict the blackmarket would get worst off as players get too impatient to wait. The blackmarket prices would go up even though there would be less profit taking from the top monopolizers.

I think the # of jobs should be increased in relation to the low supply.
I like this idea =)
closed by Empire (2009-02-07 06:15:12)
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