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   Forums-->Ideas and suggestions-->

Don't dispel duration spells with opposite spells.



AuthorDon't dispel duration spells with opposite spells.
When I cast a duration spell, others can dispel it by casting an opposite spell: rapid-delay, bless-curse. If I have 3 spells power and someone have 0 spells power it is unfair.
It should act like the dispersion spell or just reestablish my spell after an opposite spell is ended.
For example I 3 spell power, other have 0 spell power. I cast bless for 3 turns, other cast curse for 0.5 turns. After the curse is ended the unit have the bless for 2.5 turns.
I don't like this, too. It also doesn't help to decide to be a magician.

"After the curse is ended the unit have the bless for 2.5 turns"

I wouldn't even let the curse start. In next half of turn no curse no bless and then bless for 2,5 turn.

Also if I had basic darkness magic, so my curse was -65% and opponents bless was +50% and both spells would be casted, it should be -15% during common duration.
Agreed. There should be more incentive to magic than might.

In addition, the way it works currently, there is a lot of importance on the 'starting random initiative'... which I don't think is fair. If hero A goes before hero B, then A is at the disadvantage because whatever spell he casts can easily be dispelled by B with an 'opposite' spell.
How is that a disadvantage? Whatever spell A casts, B has to live with until it's his turn to dispel. That means A is constantly debuffing or buffing while B is too busy wasting turns just countering what A is throwing at him!
4:

except b's spells last a whole turn, not 2 secs
Again, you fail to see the point. B has to waste his turn countering A's attack. It's true he can simply cast a spell on a different character and have it last an entire turn, but if he does so whatever spell A cast also lasts a full turn.

The option is B's... but it's no advantage. A is constantly on offense with the spell count, while B plays the reactionary defensive role.

I.E. If A curses B, B is going to stay cursed unless he wastes his turn countering it, thus NEVER getting to curse one of A's units. Meanwhile A can attack B who is temporarily cursed.
Administration knows about this idea. It has already been discussed times and times on both servers, I suppose.
closed by Lord dArtagnan (2009-02-05 09:40:46)
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