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   Forums-->Ideas and suggestions-->

Raise dead option



AuthorRaise dead option
I would like to suggest an improvement on the "Raise Dead" spell: as many of you may know, in HOMM 4, if multiple stacks died in the same hex (square or whatever) and one tried to raise, a submenu would appear and ask the player to choose which stack to resurrect.
This would greatly help, i.e. when trying to cover skeletal bowmen by putting single ghosts where a single zombie was killed. The spell would always raise the zombie; I guess it raises the first creature who died on that square, but allowing the player to choose what to resurrect may be of help.
What about it?
Wont happen
just dont step on your own dead bodies;

7. It is forbidden to create topics with suggestions to weaken/strengthen any unit, artifact, faction.
Just pretend this:
Your little stack of zombies dies. You have to move another unit, say vampires, in that square, and vampires get killed too. Now there are two different bodies lying on the same square. Now suppose that no one steps into that square and you get the chance to raise normally: you would preferably pick vampires to be resurrected, or maybe not, but the point is that you can't choose which stack you want to raise if both are lying on the same square.
I just suggest an option to choose what to raise in case of two or more corpses in the same cell. That should not be overpowering. To me, it seems fair.
Choosing not to move in a square with another lying body because of this seems bad to me, but maybe it's just me. Having to choose what to resurrect between different corpses lying on the ground seems more logical to me.
Any comment is welcome.
sorry for double, forgot this:
I don't want to strengthen the spell, I'd only like to give it a senseful option.
The spell would always raise the unit with most hp. Keep that in mind, and avoid having multiple creatures killed on one square :)
The spell would always raise the unit with most hp.

This answer makes sense, now I reckon there's a specific rule.
Not that it changes much things to me, lol.

Thanks for that.
closed by Bfriudo (2009-02-24 23:24:23)
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