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Faction 'Swamp nation'


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AuthorFaction 'Swamp nation'
6) Toad rider
This troops ride giant toads, which live only in The bog of the dead. Specially teached frogger always can hit enemy's with mighty spears, and toads can jump really high, going through giant distances.
Attack: 19
Defence: 24
Damage: 18-24
Hp: 110
Speed: 5
Initiative: 10
Shots: 0
Mana: 0
Growth: 2
Specialities: Large creature, rider's attack, leap.

6+) Bullfrog cavalry
True swamp elite. Bullfrog is heavy covered with metal armour, so is the rider. Toader-rider also has large hailberd, which can take down most powerful enemies.
Attack: 21
Defence: 28
Damage: 20-26
Hp: 125
Speed: 6
Initiative: 10
Shots: 0
Mana: 0
Growth: 2
Specialities: Large creature, rider's attack, armoured, magic proof 25%.

6++) Frogger elder
This froggers are cheftains of clan's aliances. Riding rare white toads, frogger elders also can attack with magic.
Attack: 20
Defence: 24
Damage: 19-25
Hp: 110
Speed: 5
Initiative: 9
Shots: 0
Mana: 13
Growth: 2
Specialities: Large creature, leap, caster, aura of bravery.

Casts Weakness (expert, 6 mana), Lightning (advanced, 5 mana), Poison (advanced, 6 mana), Slow (expert, 4 mana).
whats does leap do? other then that awesome
i like the mushroommen
because i am called mushroomman
jailer ability shouldnt give morale who would ever get a morale bonus over being a slave and being cracked with a whip lol to many casters but low hp and damage on everything over all I kinda like it think it is a good make :)
how do go 2 russian server
for lukeman56789:
Leap is horned grunt's (alternative horned demon's upgrade) ability from ToA addon to Heroes V.
for killerkalle200:
heroeswm.ru - go here
for Mushroomman:
:))
ah ok yea i found it nice ability thanks
Magic spores: creature's attack curse enemy with:
40% - no spell
20% - weakness
20% - poison
10% - slow
10% - curse


it should be 20% each for curse and slow (delay), and 10% each for poison and weakness since they're higher-tier spells. it should also be limited to 3 uses like the genies random cast to prevent magic spamming.
for ReIncarnate:
It depends on type of spell. Swamp priority - poison and weakness spells, so, they are more common to mushroomen.
7) Basilisk
Basilisks are mythic creatures, serpents, which can kill by a single sight. This creatures are powerful, and with poisonous teeth and hard fur can be really dangerous at the battlefield.
Attack: 27
Defence: 23
Damage: 35-47
Hp: 180
Speed: 6
Initiative: 11
Shots: 0
Mana: 0
Growth: 1
Specialities: Large creature, death stare*, poisonous attack (1 basilisk - 5 damage by poison).

Death stare: activated ability. Creature can use Death Stare on standing on nearby tile enemy 3 times a battle, dealing 75% damage and ignoring full his defence. It's 50% that it won't be a counterstrike.

7+) Swamp lord
Swamp lords are the most ancient and powerful basilisks. Their killing mastery rose so high, that they alone can beat hordes of enemies. Their poison makes even steel melt.
Attack: 29
Defence: 26
Damage: 39-50
Hp: 195
Speed: 6
Initiative: 12
Shots: 0
Mana: 0
Growth: 1
Specialities: Large creature, death stare, stun, poisonous attack.

7++) Dragon basilisk
Dragon basilisks are the living prove of the theory, that the basilisks are the far dargons' relatives. These basilisks can breathe fire and have small wings, but can't fly and kill with the stare either. Even though, in some battles basilisks were more powerful, than their flying brothers.
Attack: 28
Defence: 24
Damage: 41-49
Hp: 185
Speed: 6
Initiative: 13
Shots: 0
Mana: 0
Growth: 1
Specialities: Large creature, fire breath, 25% magic proof.
this is awesome =) almost thought u forgot about it
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