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thief



Authorthief
what is a thief hero? how can attack me? why after combat I was at 100% life?

thanks
Thieves' Guild

A secret society, whose primary objective is to ambush trade caravans. Entering the guild is only possible if you possess a special invitation given by another thief, or after paying the guild entrance fee:




Combat level 6 is required to enter the guild. The invitation parchment disappears from the inventory; however, a progressive thief gets new ones after reaching 2nd and 4th guild levels.

Lords gain thief points for successful ambushes. Besides that, defeating other players and mob caravans brings gold. The loot is proportional to the thief skill level.

Equally with caravans, it is possible to encounter a player character of the same combat level. The ambushes are set between regions in both directions. Ambush can only occur if someone walks between those regions. However, the traveler always has a chance to pass unspotted. If two travelers are walking in the same direction and both get caught, all the three will fight in one combat. Obviously, the victims would unite against their aggressor.

1) The troops of the ambusher must be 100% ready and those of the traveler - at least 40% ready for the ambush to take place;
2) The thief's victim who suffered a defeat cannot be attacked again unless three hours have passed since last ambush;
3) The thief who lost the combat can set a new ambush only 1 hour later;
4) During ambush, the troops and mana restoration of the victim does not cease, the necromancers' skeleton reserve does not diminish and won't be reset after combat.

Each new level in thieves’ guild grants its member initiative increase, as well as one random Thief set artifact.
thaaaaank you very much
closed by Lord chrisl (2009-04-26 20:52:20)
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