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   Forums-->Ideas and suggestions-->

Clan's Store



AuthorClan's Store
Many clans provide rent services, if the arts belongs to clans(because they are bought by clan leader with clan money), leaders or maybe recruiters, treasurer, etc need to take the arts in their inventory and make them become inconvenient.

To solve the problems, I think that there should be a place to put all clans' items, which is clan's store. And beside treasurer, recruiter, chronicler and herald, leader can assign a new post, "storekeeper". So that only leader and storekeeper can go in the clan's store to take the clans' items. This is just an idea.
nah, then people will just make a clan for an increased inventory, since alot of people have gone over the 45 arts already allowed. 30k is a cheap thing fir more inventory slots
for misself:
I know I'd gladly do that ;)
for misself:

I never think about this, to solve the problem that you said, all items which put into the clans will be branded with the clan's name like enchanted arts, and all items which put into the clan's store cannot be take back, there is only "transfer", "Sell for xx golds", "Repair", "Enchant" buttons there

Members who want to rent the art must tell the leader or storekeeper first, then leader or storekeeper will go into the clan's store and click the transfer button, and set the time, price and for how many battles. When members accept it, the golds will go into clan money automatically.

So I think no one will pay so much golds to use his or her own arts, right?:)
A problem to fix that is you can only take them out with a price, that would be price per battle, the game could find out how much it costs per battle to pay it off. SO they would have to pay everytime it came out.
for dogknght9:

Yes, but the clan's should take some profit from their renting services, so that the price per battle can be set a bit higher.
Not a bad idea. The store would have a set number of inventory slots, and have a store owner, who is in charge of acquiring artifacts, and can buy artifacts for the store with clan money assigned for that purpose by the treasurer. Once the artifacts are in the store, the store will be allowed to sell or rent the items at a profit, and hire the clan blacksmith to repair the items. The blacksmith can make money off of that as well. I'm not sure of the cost of everything, but here is an idea of an example (hopefully it would work this way):

-the clan shop is given 300 gold.
-The store owner spends that gold on an item for the store.
-A member buys the item for 150+ gold and returns it when it is out of uses.
-The clan hires the blacksmith the repair the item at less than the member
bought the item for.
-the store still has the item and can sell it again
Or just make it a clan upgrade that costs 50k. Would anyone pay 80k for more inventory
#8
lol, I already have. I have 2 underground depots (knight and DE factions).
what about a point system where u get a point each time u donate 250 into a bant so a hunter art whould be 2 points
for Traveler247_2:

You're right, I think that this will help a lot, really, maybe it will cause some problems like what misself's said, but we can solve then right here:)
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