Author | 2 New Ideas |
First off, im sure if its been said but couldnt find it. If getting help in a hunt and you go afk, but whoever is helping you still manages to win, afker is awarded nothing and prizes go to helping party.
Second one.
The text at the bottom of the screen should have the highlighted names of stacks be interactive (for lack of a better word.) Meaning if there are 2 of the same stacks but for some reason you miss which one was struck you put your cursor over the highlighted name and the same glow you get with a initiative bar shows up. this would help A LOT with ghosts and all retal. it wouldnt give an advantage other then if you miss which stack was hit you don't have to guess. or if you forgot which ghost was hit because it was a couple turns back you can scroll up a little bit. if this was ever implemented they would have to make the history of the text a little longer. due to 3v3 turns and talking things that you look for get pushed off the screen very quickly.
in that case i believe the text history should be longer either way. |
the first one i guess has been said a lot but any idea on the second one? |
both have been suggested, though still very good idea's |
One new idea - If someone afk, 1 hour without combats.
-2 luck can make someone enraged. |
afk could also be because of a connection problem, it would be unfair against them, with -2 luck you can still do hunts :) |
Well, 1 hour without PvP. |
nah i dont think their should be any penalties other then the -2 luck. because like someone said, computer connections. but if the helper is left alone to finish the hunt and wins he should get the gold. so their will be no interest in people looking for help on hunts just to afk on purpose. due to the fact that they would lose durability and -2 luck while getting no xp and no gold |
-5 luck would work, 30 min only xD |
#8
Then players would just wait 30min.
I like the without gold benefit for afk'ers. The loss of art durability and the lack of rewards should be good enough deterent. The -2 luck for an hour is good as is.
But I would put in additional penalties for those who afk often in the long term. What about those who have connection problems? Well, if your connection is bad enough to afk every hour, then your connection isn't good enough to actually play. It takes up to like 10min for an afk to register, so if the problem is that bad every hour, then you should be treated as if you have afk'ed on purpose. |
-5 luck would work, 30 min only |
the punishment doesnt need to be any greater if you take away the incentive to actually do it in the first place. when people do it on purpose to get gold with out having to fight, yea, up the punishment. but if someone goes afk and they dont get gold or xp and still lose durability then there is no reason to want to do that. so people who go afk are def not doing it on purpose because the gain nothing and lose so much. so punishing them is pointless.
just take away the incentive and there is no reason to punish. |