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Separating troops



AuthorSeparating troops
If i seperate me troops, will the damage be the same?
Fro exemple:
100 hobgoblins=100 damage
50hobgoblins=50 damage+50 hobgoblins=50 damage
this will depend on the situation:

1. the unit has constant dmg such as dmg 1-1, 2-2
2. the target for the unit aim is same, means you are attacking same type of enemy.
3. the target's def is same while you are attacking (no negative buff on any target stats)

if you can fulfill all 3 above, then yes, 100 hob deal 100 dmg; 50 * 2 hobs deal 50 * 2 = 100 dmg
Not sure if u meant damage your goblins deals to enemies, or damage suffered, but I assume it's the damage dealt to enemies.

I asked this before some time back, and the answers I got are that a 100 units of Goblins deals more TOTAL damage than 2 stacks of 50 units of Goblins combined. Need some fellow players to confirm this though. :)
I got are that a 100 units of Goblins deals more TOTAL damage than 2 stacks of 50 units of Goblins combined.

this is when the damage is variable like 2-5 etc.
then a single stack of 100 can deal _more, less or equal_ to 2*50 stacks depending on the random damage chosen from 2-5 range.

for a stable damage, the output is always the same.
btw, if u have luck, 100 goblins have (for example) 20% to deal 2x damage and 80% - x damage, and 2*50 goblins have 4% to deal 2x damage, 64% - x damage and 32% - 1.5x damage. x=normal damage.
?? where did you get this formula from.

luck affects all creatures in a stack. every one of those 100 or 50 goblins in question will deal 2x damage.
this is when the damage is variable like 2-5 etc.
then a single stack of 100 can deal _more, less or equal_ to 2*50 stacks depending on the random damage chosen from 2-5 range.


Really, I didn't know that. I always thought after I asked in the forums, and what I noticed in hunts, quests etc, that big units in a stack does 'accumulative' damage. That's why we 'fear' even noobs creatures like Farmers, Spawns etc, when they are in units a few 100s.

In other words, I always feel that a stack of 100-200 units Farmers would do a heeleva lot more damage to my troops then 100 stacks of 1 unit Farmers tickling my Swordsmen. :p
when they are in units a few 100s.

What I meant is - "in 1 huge stack of a few 100s units". :p
_more, less or equal_ that's what i said.
and READ the 3 conditions Pang mentioned earlier.

one huge stack of 100 is scary because you can be taken out in a single blow without an opportunity to retaliate. and 100x1 is not possible practically.

let me give an example.

100 rogues (damage 5-7) when attacking together the damage can be randomly rolled from 5-7, with 5 you do 5x damage 6=6x and 7=7x

now for 50x2 rogues, you can have (5x/2 or 6x/2 or 7x/2) + (5x/2 or 6x/2 or 7x/2)

now if the 100 rogues roll 5x, and the 50x2 rogues roll 6 and 7 each, then 50x2 will do more damage.
on the other hand the 100 rolls 7x and the 50x2 roll 5x and 6x, then 100 does more damage
and they can all roll the same and do equal damage.

but for sprites, angels where the damage is stable 100x1 or 1x100 will do the same total damage.
Cool, at least I got that sorted out. Thanks Guru. Sure lived up to your nick. :p

But what about damage received. Is it just me or has anyone noticed that When my say, SM hit a big stack during battle for a few times, it seems that my subsequent hits dealt more damaged to the enemy (My SM's units/health remain the same). Is this the result of the enemy units being lowered by earlier hits, and thus less defense? Or does defense accumulate the bigger the units in a stack are?

Thanks.
10: It's probably because swordsmen enrage during battle - when your other troops die, your swordsman stack gains attack bonus so later in the battle it is usual to do more damage compared to start.
but then, split 50 * 2 hob might have different total dmg output in 1 battle.

reason? simple, more stacks = higher chance to trigger burst action and luck.

even so, 1 stack still have the advantage, 1 big killing blow is more devastate at most of time
every one of those 100 or 50 goblins in question will deal 2x damage.[/qoute]
i mean that 4% chance, that both 50-gob stacks will be befalled luck, 32% that only one of them (so one stack deal x/2 dmg, cause x=normal dmg for 100gobs, the other deals 2*x/2=x dmg, so they'll deal 1.5x). and 100-gob stack has chance 20% to be befalled luck.
To put it simple, average damage dealt in the long run would be the same.
splitting the stack also means you get closer to achieve average damage in a round vs. a single stack ...
here is an example that can "inspire"...

I have 30 knights ... dmg 2-4

I do not split, I have
33% chance of inflicting 60 dmg, 33% 90 (average), 33% 120

I split in 2 stacks each of 15 knights, I have
11% chance of 60 dmg, 22% 75, 33% 90 (average), 22% 105, 11% 120

I split in 3 stacks of 10 each, my odds are now:
4% 60, 12% 70, 24% 80, 28% 90 (avg), 24% 100, 12% 110, 4% 120
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