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AuthorElement distribution
I think it would be better that the way that elements are distributed to be a little less lucky.My idea is to make it the same way morale and luck works.

That will make the element distribution look like less like roulette where someone can get 10 elements out of 10 missions while others can get 0 out of 200
why do we want to get less elements???? why oh why??
elements are what people like in a prize and just to tell u your idea is bad
he means to say that it should have a formulaic structure like luck and morale rather than be based on random allocation so taht the more missions we do not get an element the higher the chance of getting one. youre welcome for the clarification
why do we want to get less elements???? why oh why??
pls explain why my idea is bad drakelord?So you like roulette that's what i understand.

Charlemagne understood what i meant.For God sake why would i suggest to give less elements,i get profit from them too.I just suggested so that the system shouldn't be that unfair.
nah im ok whith what it is now :P
why do we want to get less elements???? why oh why??
To Likourgos3:
bad bad bad idea.
i don't think it should be changed, but still it's sad to see that so many of you comment without having any idea what he means:(
less chances?ive been doing mercernery quest a long time and the gold they pay me isnt quite enough to pay for my ap lost.if u get less chances you will probaly lose more money at higher levels then gain.
the present system is much better than your suggested one no need of this
LOL

idea is great and it's fair.

so, clarification No2:

it means that if you got elements in less than 20% of your quests, you have BETTER chance to get them. if you got them in more than 20%, your chance decreases. it is fairer than current system.

+1 from me :)
for Likourgos3:
its bad because it will get less people doing quests and i like to buy elements and enchant more than betting(i hate betting that was just to cheak it out )
why it will get less people doing quests?If someone gets many elements in a few quests then they rate should drop... so there's a balance
they their*
for Likourgos3:

well, next time choose your words more wisely in 1st post

it seems that everyone notice only little less lucky part :D
drakelord, no it won't, his suggestion wouldn't make less people do MG, and it wouldn't make people get less elements, people would still get the same amount in the long run.
+1 from me.

I hate doing 50 quest and get no elements and see people getting double elements twice in a row

A more balanced system is needed. The Luck, Morale Formula could do
im confuzed i just want a element every quest 1 element instead of moneys a good idea isnt it?
...Or they could just make everything equal and give you one element every 5 quests won automatically no matter what. Everyone gets the same amount of elements that way!
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