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Author | my creative faction |
give my some advice
faction name:Elementers
Tier 1:
Name:Wind Wisp
Attack:2
Defense:1
Damage:3-4
Hit Points:5
Speed:6
Initiative:13
Ability: Flyer,Broad Attack
Tier 1 upgrade:
Name:Tornado Spirit
Attack:3
Defense:2
Damage:4-5
Hit Points:6
Speed:7
Initiative:14
Ability:Flyer,Broad Attack,Immune to Air,Incorporeal
Tier 2:
Name:Ice Warrior
Attack:5
Defense:3
Damage:4-6
Hit Points:12
Speed:5
Initiative:13
Ability:Bravery
Tier 2 upgrade:
Name:Elite Frost Warrior
Attack:7
Defense:6
Damage:5-9
Hit Points:15
Speed:6
Initiative:15
Ability:Bravery,Battledance,Frozen Strike(Decrease attack and defence by 1),Immune to Water
Tier 3:
Name:Fire Archer
Attack:7
Defense:3
Damage:7-12
Hit Points:10
Speed:6
Initiative:10
Shots:14
Range:6
Ability:Double Shot,Burn (Decrease Defense by 1 and losing HP according to number of stack of fire archer)
Tier 3 upgrade:
Name:Flame Archranger
Attack:8
Defense:5
Damage:10-15
Hit Points:15
Speed:7
Initiative:13
Shots:20
Range:6
Ability:Double Shot,Burn,Ricohcreat Shot,Knocking Shot,Volley,Immune to Fire
Tier 4:
Name:Thunder Mage
Attack:10
Defense:9
Damage:12-15
Hit Points:34
Speed:4
Initiative:12
Shots:5
Mana:15
Range:6
Ability:Caster,Shooter
Spells:Lightning,Stoneskin,Bless
Tier 4 upgrade:
Name:Shock Warlock
Attack:14
Defense:12
Damage:16-20
Hit Points:40
Speed:5
Initiative:13
Shots:7
Mana:30
Range:6
Ability:Caster,Shooter,Multicast,Mana Convey,Immune to Lightning
Spells:Lightning,Magic Arrow,Stoneskin,Bless,Chastise
Tier 5:
Name:Water Monster
Attack:15
Defense:13
Damage:18-25
Hit Points:80
Speed:7
Initiative:13
Ability:Larger Creature,Transporter
Tier 5 upgrade:
Name:Tsunami Beast
Attack:17
Defense:15
Damage:20-30
Hit Points:100
Speed:8
Initiative:15
Ability:Large Creature,Transporter,Flood(works like deep hydras' six-headed attack in .ru),Immune to Water,Teleporter,Duplicate(works like summon phantom)
Tier 6:
Name:Light-Dark Witch
Attack:20
Defense:18
Damage:20-30
Hit Points:120
Speed:5
Initiative:14
Shots:5
Mana:45
Range:6
Ability:Caster,Shooter
Spells:All holy and dark magic
Tier 6 upgrade:
Name:Eclipse Sorcerers
Attack:25
Defense:23
Damage:25-35
Hit Points:160
Speed:7
Initiative:15
Shots:10
Mana:80
Range:6
Ability:Caster,Shooter,Aura of Magic Proof,Multicast,Aura of Magic Buff(all spell cast by this unit based on expert spells efficiency),Mana Seize(Drain maximum of 10 mana from units or hero randomly)
Tier 7:
Name:Earth Dragon
Attack:23
Defense:20
Damage:35-60
Hit Points:200
Speed:7
Initiative:8
Ability:Large Creature,Dragon Breathe,Immune to Magic,Aura of Nature efficiency(all nature spell is cast with spell power of 5 and expert efficiency)
Tier 7 upgrade:
Name:Life Dragon
Attack:29
Defense:28
Damage:45-70
Hit Points:250
Speed:8
Initiative:15
Ability:Large Creature,Dragon Breathe,Aura of Nature Efficiency,Immune to Magic,Life Raise(works like raise dead but without minus morale and HP),Mana Boonaza(heal all units and units mana,used once in battle) | well the talent has luck,morale,nature magic,chaos magic,attack,defense,erudition,sorcery
pretty like the merge of elf talent wheel and wizards | what is the recruitment number if this would become an in-game faction(what do u think i should be?) | update 2:
talent points for each category
luck-7
morale-10
sorcery-9
attack-8
defense-8
erudition-10
Nature magic-9
chaos magic-9
update 3:castle construction
Tier 1: Tower of the Wind-Provides the recruitment from 10 creatures upward.
Tier 1 upgrade: Shrine of the Tornado
Tier 2: Terrace of Ice-The construction allows to recruit from 9 ice warrior upward.
Tier 2 upgrade: Arena of the Frost
Tier 3 :Fire Shack-From 7 creatures upward can be recruited.
Tier 3 upgrade:Flaming Lodge
Tier 4:Thunder Magical Library-Allows to recruit from 4 thunder mage upward.
Tier 4 upgrade:Academy of Shocks
Tier 5: Sea of Magic-The sea allows to recruit from 3 water monster upward.
Tier 5 upgrade:Magical Legendary Ocean
Tier 6: Cathedral of Light and Dark-Allows to recruit 2 light-dark witch upwards
Tier 6 upgrade:Aurora of Eclipse
Tier 7:Altar of Earth-Allows to recruits one earth dragon upwards
Tier 7 upgrade:Altar of Life
Magic Guild effects will remain the same as the wizards(means MG level 1 gives level 1 nature and chaos magic etc.
*cost coming up nxt
Update 4:Faction skill
Name: Elemental Avatar
Effect: Randomly cast a CHAOS spell with the damage based on the expert talents damage with the cost of the twice the mana
@3: hmm wad u mean by the recruitment number
u mean the basic recruitment number or the ratio of the troops | max basic recruit for each lvl if you could | update 5:castle construction like forts and magic guild and dwellings buildings will be the same level as the other factions
@5
i used short form for the creature name
level 1: 16 ww and 16 iw
level 2: 18 ww and 19 iw
level 3: 21 ww/ts and 22 iw and 11 fa
level 4: 24 ww/ts and 28 iw and 16 fa
level 5: 28 ww/ts and 31 iw and 19 fa and 8 tm
level 6: 32 ww/ts and 34 iw/efw and 22 fa and 10 tm
level 7: 37 ww/ts and 37 iw/efw and 24 fa and 12 tm
level 8: 41 ww/ts and 39 iw/efw and 26 fa and 15 tm and 6 wm
level 9: 46 ww/ts and 42 iw/efw and 29 fa/far and 17 tm and 8 wm
level 10: 50 ww/ts and 45 iw/efw and 32 fa/far and 19 tm and 11 wm
level 11: 57 ww/ts and 50 iw/efw and 35 fa/far and 21 tm/sw and 13 wm and 3 ldw
level 12: 61 ww/ts and 55 iw/efw and 38 fa/far and 24 tm/sw and 15 wm and 4 ldw
level 13: 65 ww/ts and 60 iw/efw and 40 fa/far and 26 tm/sw and 17 wm and 5 ldw | closed by Abyss_XenoEvan (2009-06-29 12:44:04) |
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