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my creative faction



Authormy creative faction
give my some advice

faction name:Elementers

Tier 1:
Name:Wind Wisp
Attack:2
Defense:1
Damage:3-4
Hit Points:5
Speed:6
Initiative:13
Ability: Flyer,Broad Attack

Tier 1 upgrade:
Name:Tornado Spirit
Attack:3
Defense:2
Damage:4-5
Hit Points:6
Speed:7
Initiative:14
Ability:Flyer,Broad Attack,Immune to Air,Incorporeal

Tier 2:
Name:Ice Warrior
Attack:5
Defense:3
Damage:4-6
Hit Points:12
Speed:5
Initiative:13
Ability:Bravery

Tier 2 upgrade:
Name:Elite Frost Warrior
Attack:7
Defense:6
Damage:5-9
Hit Points:15
Speed:6
Initiative:15
Ability:Bravery,Battledance,Frozen Strike(Decrease attack and defence by 1),Immune to Water

Tier 3:
Name:Fire Archer
Attack:7
Defense:3
Damage:7-12
Hit Points:10
Speed:6
Initiative:10
Shots:14
Range:6
Ability:Double Shot,Burn (Decrease Defense by 1 and losing HP according to number of stack of fire archer)

Tier 3 upgrade:
Name:Flame Archranger
Attack:8
Defense:5
Damage:10-15
Hit Points:15
Speed:7
Initiative:13
Shots:20
Range:6
Ability:Double Shot,Burn,Ricohcreat Shot,Knocking Shot,Volley,Immune to Fire

Tier 4:
Name:Thunder Mage
Attack:10
Defense:9
Damage:12-15
Hit Points:34
Speed:4
Initiative:12
Shots:5
Mana:15
Range:6
Ability:Caster,Shooter
Spells:Lightning,Stoneskin,Bless

Tier 4 upgrade:
Name:Shock Warlock
Attack:14
Defense:12
Damage:16-20
Hit Points:40
Speed:5
Initiative:13
Shots:7
Mana:30
Range:6
Ability:Caster,Shooter,Multicast,Mana Convey,Immune to Lightning
Spells:Lightning,Magic Arrow,Stoneskin,Bless,Chastise

Tier 5:
Name:Water Monster
Attack:15
Defense:13
Damage:18-25
Hit Points:80
Speed:7
Initiative:13
Ability:Larger Creature,Transporter

Tier 5 upgrade:
Name:Tsunami Beast
Attack:17
Defense:15
Damage:20-30
Hit Points:100
Speed:8
Initiative:15
Ability:Large Creature,Transporter,Flood(works like deep hydras' six-headed attack in .ru),Immune to Water,Teleporter,Duplicate(works like summon phantom)

Tier 6:
Name:Light-Dark Witch
Attack:20
Defense:18
Damage:20-30
Hit Points:120
Speed:5
Initiative:14
Shots:5
Mana:45
Range:6
Ability:Caster,Shooter
Spells:All holy and dark magic

Tier 6 upgrade:
Name:Eclipse Sorcerers
Attack:25
Defense:23
Damage:25-35
Hit Points:160
Speed:7
Initiative:15
Shots:10
Mana:80
Range:6
Ability:Caster,Shooter,Aura of Magic Proof,Multicast,Aura of Magic Buff(all spell cast by this unit based on expert spells efficiency),Mana Seize(Drain maximum of 10 mana from units or hero randomly)

Tier 7:
Name:Earth Dragon
Attack:23
Defense:20
Damage:35-60
Hit Points:200
Speed:7
Initiative:8
Ability:Large Creature,Dragon Breathe,Immune to Magic,Aura of Nature efficiency(all nature spell is cast with spell power of 5 and expert efficiency)

Tier 7 upgrade:
Name:Life Dragon
Attack:29
Defense:28
Damage:45-70
Hit Points:250
Speed:8
Initiative:15
Ability:Large Creature,Dragon Breathe,Aura of Nature Efficiency,Immune to Magic,Life Raise(works like raise dead but without minus morale and HP),Mana Boonaza(heal all units and units mana,used once in battle)
well the talent has luck,morale,nature magic,chaos magic,attack,defense,erudition,sorcery

pretty like the merge of elf talent wheel and wizards
what is the recruitment number if this would become an in-game faction(what do u think i should be?)
update 2:
talent points for each category
luck-7
morale-10
sorcery-9
attack-8
defense-8
erudition-10
Nature magic-9
chaos magic-9

update 3:castle construction
Tier 1: Tower of the Wind-Provides the recruitment from 10 creatures upward.
Tier 1 upgrade: Shrine of the Tornado
Tier 2: Terrace of Ice-The construction allows to recruit from 9 ice warrior upward.
Tier 2 upgrade: Arena of the Frost
Tier 3 :Fire Shack-From 7 creatures upward can be recruited.
Tier 3 upgrade:Flaming Lodge
Tier 4:Thunder Magical Library-Allows to recruit from 4 thunder mage upward.
Tier 4 upgrade:Academy of Shocks
Tier 5: Sea of Magic-The sea allows to recruit from 3 water monster upward.
Tier 5 upgrade:Magical Legendary Ocean
Tier 6: Cathedral of Light and Dark-Allows to recruit 2 light-dark witch upwards
Tier 6 upgrade:Aurora of Eclipse
Tier 7:Altar of Earth-Allows to recruits one earth dragon upwards
Tier 7 upgrade:Altar of Life

Magic Guild effects will remain the same as the wizards(means MG level 1 gives level 1 nature and chaos magic etc.
*cost coming up nxt

Update 4:Faction skill
Name: Elemental Avatar
Effect: Randomly cast a CHAOS spell with the damage based on the expert talents damage with the cost of the twice the mana


@3: hmm wad u mean by the recruitment number
u mean the basic recruitment number or the ratio of the troops
max basic recruit for each lvl if you could
update 5:castle construction like forts and magic guild and dwellings buildings will be the same level as the other factions

@5
i used short form for the creature name

level 1: 16 ww and 16 iw
level 2: 18 ww and 19 iw
level 3: 21 ww/ts and 22 iw and 11 fa
level 4: 24 ww/ts and 28 iw and 16 fa
level 5: 28 ww/ts and 31 iw and 19 fa and 8 tm
level 6: 32 ww/ts and 34 iw/efw and 22 fa and 10 tm
level 7: 37 ww/ts and 37 iw/efw and 24 fa and 12 tm
level 8: 41 ww/ts and 39 iw/efw and 26 fa and 15 tm and 6 wm
level 9: 46 ww/ts and 42 iw/efw and 29 fa/far and 17 tm and 8 wm
level 10: 50 ww/ts and 45 iw/efw and 32 fa/far and 19 tm and 11 wm
level 11: 57 ww/ts and 50 iw/efw and 35 fa/far and 21 tm/sw and 13 wm and 3 ldw
level 12: 61 ww/ts and 55 iw/efw and 38 fa/far and 24 tm/sw and 15 wm and 4 ldw
level 13: 65 ww/ts and 60 iw/efw and 40 fa/far and 26 tm/sw and 17 wm and 5 ldw
closed by Abyss_XenoEvan (2009-06-29 12:44:04)
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