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AuthorMen of the West Faction
Tier 1: Spearman

Attack: 2
Defence: 1
Damage: 1-1
Hit points: 4
Luck: -
Mana: -
Morale: -
Speed: 6
Intiative: 6

Tier 1 upgrade: Pikeman

Attack: 4
Defence: 3
Damage: 2-2
Hit points: 6
Luck: -
Mana: -
Morale: -
Speed: 6
Intiative: 9
--------------------
Tier 2: Sabre Swinger

Attack: 5
Defence: 3
Damage: 3-4
Hit points: 15
Luck: -
Mana: -
Morale: 3
Speed: 5
Intiative: 7

Abilities: Bravery

Tier 2 upgrade: Sabre Master

Attack: 6
Defence: 4
Damage: 5-6
Hit points: 20
Luck: -
Mana: -
Morale: 4
Speed: 5
Intiative: 7

Abilities: Bravery
----------------------
Tier 3: Halberidier

Attack: 8
Defence: 2
Damage: 6-7
Hit points: 20
Luck: -
Mana: -
Morale: 1
Speed: 4
Intiative: 5

Tier 3 upgrade: Master Halberdier

Attack: 10
Defence: 3
Damage: 8-10
Hit points: 25
Luck: -
Mana: -
Morale: 2
Speed: 4
Intiative: 6
---------------------
Tier 4: Javelin Thrower

Attack: 10
Defence: 5
Damage: 8-12
Hit points: 30
Luck: -
Mana: 12
Morale: -
Speed: 4
Intiative: 10

Abilities: Shooter. Aimed Shot. Caster (Stoneskin +5 defence and Bless for 0.5 turns per 1 unit)

Tier 4 upgraded: Master Javelin Thrower

Attack: 13
Defence: 7
Damage: 10-15
Hit points: 40
Luck: -
Mana: 18
Morale: -
Speed: 4
Intiative: 12

Abilities: Shooter. Aimed Shot. Caster (Stoneskin +5 defence and Bless for 1 turn per 1 unit)
---------------
Tier 5: Axeman

Attack: 20
Defence: 15
Damage: 15-20
Hit points: 70
Luck: -
Mana: -
Morale: -
Speed: 10
Intiative: 6

Abilities. Able to hit 1-3 stacks at a time if they are in the row in front of it.

Tier 5 upgrade: Double-bladed axeman

Attack: 25
Defence: 20
Damage: 20-25
Hit points: 90
Luck: -
Mana: -
Morale: -
Speed: 11
Intiative: 6

Abilities. Able to hit 1-3 stacks at a time if they are in the row in front of it.
-----------------
Tier 6: Mounted Halberdier

Attack: 20
Defence: 40
Damage: 20-30
Hit points: 100
Luck: -
Mana: -
Morale: -
Speed: 10
Intiative: 14

Abilities: Does what Lizard Cavalry do, I don't know the abilitie for that.

Tier 6 upgrade: Grizzled Mounted Halberdier

Attack: 25
Defence: 45
Damage: 25-35
Hit points: 110
Luck: -
Mana: -
Morale: -
Speed: 12
Intiative: 16

Abilities: Does what Lizard Cavalry do, I don't know the abilitie for that.
-----------------
Tier 7: Western Mage:

Attack: 40
Defence: 50
Damage: 30-35
Hit points: 160
Shots: 5
Luck: -
Mana: 30
Morale: 5
Speed: 3
Intiative: 14

Abilites: Shooter. Bravery. Caster (Magic punch: 40 damage per unit; Delay: for 2 turns; Curse: for 2 turns; Poison: for 2 turns)

Tier 7: Western Mage:

Attack: 50
Defence: 60
Damage: 35-40
Hit points: 180
Shots: 6
Luck: -
Mana: 35
Morale: 6
Speed: 4
Intiative: 15

Abilites: Shooter. Bravery. Caster (Magic punch: 45 damage per unit; Delay: for 3 turns; Curse: for 3 turns; Poison: for 3 turns)
-------------
Faction special abilitie: Sword Swing. Basicly like Battle dance, just hits every unit touching the intended target with twice the damage to the units surrounding it. the middle gets triple damage. Watch out for this faction!
Please consider deeply about making this a real faction in the game. I would love it if you did that. And people who see this please comment so I can improve it. Thanks!

Mojocat, your friendly neighborhood faction maker :)

Also, pm me if you have a faction title. I will try to make names and troops to go with it. Though it will cost: 1000 gold per faction.
Whoops. Messed up in the Tier 7 upgrade. It is called Eastern Magician.
dont you think the faction name is a bit long?

and did you get this from the 'warlord' game ?(seem so alike)
it looks like
its copyd of the men of the west of the game worlords heros and call to arms
west = guns
what is warlords? i thought it was a funny twist on the western cowboys to medieval
also, I am a master on the Medieval ages, so the weapons and units might be alike. I just saw it, and I can see how you thought I copied. Well, I'm not changing it. Thanks for the comments! I will make a new one soon.
sorry about making you think i copied. check out my new faction soon.
new faction is here. it is the Sea Faction.
i think it's a bit messed up, the last 3 tiers are too powerful, the 6th tier has 12 speed and 16 initiative, it can go anywhere at the first turn,
the 5th tier too has 6 ini and 10 speed! better 8 and 4 like swordman

attack and defense are too much too ( 6o defense? 50 attack? imagine with full arts... )

the low tier units should have more normal ini and less morale

I didn't understand the axeman ability
ok. thanks for your comment. i think it is perfectly fine. check out behemoth or devil.
that is a pretty nice faction. but also like syper said to much attack and defence. it would be pretty hard to fight against that faction. and then mostly all the people in lordswm will be that faction since it's so strong. then when everyone it that faction it will basiclly only depend on your skills like defence and attack, and it would depend on what arts you have.
Why would you give the javelin throwers spells?
since magi have spells + shots.
ok. thank you everyone for your comments. this faction is a little strong, i am locking the topic. thanks again!

Mojocat
closed by Mojocat (2009-06-27 12:15:27)
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