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AuthorThieving
Which faction is best for thieving on lvl 7 (without diamond upgrades)?
for HammerHand: Knight,Elf,D.Elf and Barb As far as I know,demon is also good.
demon, elf, barb DE all are good.

play the one you are comfortable with.
you are knight.. stay knight and go with escort + rally or escort + advanced leadership( plus morale rings/necklace to get morale 4-5)

works wonder.

Did TG2 between level 7-8(last ... 30 ambush as level 8) and escort alone won me most of the ambushes.

I did them full art, btw
one other thing (it's not about thieving but I don't want to make another topic)

What is the probability of a stun? and does it decrease/increase with attacks you had/didn't have stun in a row (like luck and morale?
https://www.lordswm.com/clan_info.php?id=7255

¤ Chance for ability to trigger

If attHP >= tarHP, then
_Probability = 25% + 3% * (attHP/tarHP);
else
_Probability = 25% - 3% * (tarHP/attHP),

whence:
» attHP is the total leftover HP of the stack that's using the ability;
» tarHP is "-"-" of the target stack;
» Trigger probability does not exceed the bound of [5%;75%];
» The moments to calculate the probability differ depending on the ability type.
-> For Stun and Knocking shot, the probability is calculated using HP's of stacks *before* the actual attack.
-> For Knockback and Fear Attack, the calculation occurs *after* the attack and before target's retaliation.
» The only ability that can trigger on retaliation counterstrike is Knockback.

Formula above works for all triggering abilities. They are marked here:
https://www.lordswm.com/help.php?section=32

Soldier's luck increases the likehood to trigger creature's ability: a 2nd attempt is made, with same chance to trigger as 1st one. As such, if chance for ability to trigger in one attempt is in interval [0.05;0,75] then chance with two attempts belongs to interval [0.0975; 0.9375]
This topic is long since last update and considered obsolete for further discussions.

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