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Author | Stages |
I think the stages of our combats must have something more, so I was thinking
They must put traps, goods, and the local stage can advantage a faction, like that stage wih forest and fireflies must advantage the elves, cause its their paradise
That stage that is like a cemetery with tombs, must advantage the necros, cause they live in that kind of places
Must add traps too as spikes, mines and goods as a first aid kit, or a pill with protein to raise the attack...And something more...
What do u think? | Donate 100000 eurs and the admins may do it ... | 2000 euros should do it but good idea anywhays | That way combat would become too luck based. whether you get a beneficial battleground, whether you step on a trap or not, etc.
There's already the factors of Morale and Luck that complicate things, having more random stuff turns combat into just a "see who's lucky" game | That way combat would become too luck based. whether you get a beneficial battleground, whether you step on a trap or not, etc.
No, man,not a luck-based game,only about 1-2 trap and 1-2 goods...Why do admins create various types of background?? For stay beautiful and the players think that they're cute and fun??If so, should have created only about 4 background, and not various.
There's already the factors of Morale and Luck that complicate things, having more random stuff turns combat into just a "see who's lucky" game
You are seeing the mode of the game "different" from the idea and what I want.You're saying that a "see who's lucky" game, will be like this:
Player1: Haha, both we have 2 luck
Player2: Yes, let's see who have luck first???
This is your impression.Mine is the follow:
Player (thinking): Ah, i walked at those 5 tiles, so there don't have a trap, maybe the next 5 tiles i walk may or no have a TRAP or a GOOD.
This is my idea.If you find a trap is not bad luck, is missing of strategy.Because of this way:
Player: Ahhhhh, in the left side of the field don't have GOODS and TRAPS, this stage have traps (of course you'll be informed if the stage have or no traps), so at the right side of the field may have GOODS or TRAPS.
BECAUSE, if you are a bad lucky player, always step on a trap, and not a good, you'll be always worried if your next tile have a trap, so u move very very shorly.
Conclusion: The "see who's lucky game" is the only part that u activate a first trap, the rest of the game is only YOU and your MIND, STRATEGY and NO luck because we always think twice before we do anything.Understood?
And so people, my grade. +1 or -1? | ah and it's me DOA | -1 | I think the stages of our combats must have something more, so I was thinking
stages r not required for this nice game.we already have very beautiful backgrounds | or you could have like '' suspicious leaves'' or a question mark on thebattlefield, you can see them, but if you step it can be a goodie OR a trap, that way you can either risk, and get a goodie( or step on a trap, if youre not lucky). this however would encourage the players to have single-unit stacks, so that if it steps on a trap it doesnt harm to much of the army.
this way players can choose to fight normally, avoiding the leaves, or risk it. | I think the stages of our combats must have something more, so I was thinking
They must put traps, goods, and the local stage can advantage a faction, like that stage wih forest and fireflies must advantage the elves, cause its their paradise
That stage that is like a cemetery with tombs, must advantage the necros, cause they live in that kind of places
Must add traps too as spikes, mines and goods as a first aid kit, or a pill with protein to raise the attack...And something more...
What do u think?
or you could have like '' suspicious leaves'' or a question mark on thebattlefield, you can see them, but if you step it can be a goodie OR a trap, that way you can either risk, and get a goodie( or step on a trap, if youre not lucky). this however would encourage the players to have single-unit stacks, so that if it steps on a trap it doesnt harm to much of the army.
this way players can choose to fight normally, avoiding the leaves, or risk it.
Not required this is not at all needed.the backgrounds which we have are very nice and creative.if there was maps where elves get advantage or so then the game's fun and frolic will be lost.Supposing there is only 1 elf in that sorta map then other factions will be put down |
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