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TGIs for rent - flexible leasing


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AuthorTGIs for rent - flexible leasing
Dear Lords and Ladies,

As clan leader, it came to my responsibility to promote our thieves leaders who can introduce you to the shadowy way of robing. Our master thieves are:

1. Acolyte (https://www.lordswm.com/pl_info.php?id=4436359)
2. DarwenAward (https://www.lordswm.com/pl_info.php?id=4428317)
3. SladurAna (https://www.lordswm.com/pl_info.php?id=4395068)
4. Decrous (https://www.lordswm.com/pl_info.php?id=4531155)

The general requirements for renting a TGI from them are:

1. To have a clean transfer log (if you don't know what that mean, just contact them or me and we will let you know).
2. To have a full (or almost full) set of Artifact Shop arts. Minimum AP is just a way to get blocked (it can take more than 1 month to reach TG2 with min AP).
3. To have at least 50000 gold pieces in your account.
4. To have LG level 4 or above.

The leasing prices are negotiable and each of them already prepared for you leasing packages with the most required options. So, contact them, show your negotiating skills and you can have the cheapest leasing price.

More than that, if you are an Elf, Dark Elf, Knight or Necromancer, we provide you with tactical options coming from our clan members experience. Did you know that a CL8 Elf can reach TG2 in 5 days and a Necromancer in maximum 2 weeks at the same level? Yes, we know how and we share from our experience with whoever will rent from us. No extra-charge for that.

Good luck!

Decrous, on behalf of #209 - The Shadow of Death
^
+
Q1: Why to become a thief?

A1: After pvp (player versus player), TG (Thieves' Guild) ambushes give the best FSP (Faction Skill Points): 1 point per successful ambush versus caravans (more for every successful ambush against players).

A2: For initiative: every level up in TG, the player gets +1% to hero initiative (which is transmitted further to the troops).

A3: For thief artifacts: every level up in TG brings 1 thief artifact.

A4: For having your own TGI: at TG level 2 and level 4, the player is rewarded with 1 TGI (at TG level 2, the player is giving back the rented TGI, at TG level 4, the player gains his/her own TGI).

A5: For fun when not doing pvp: TG ambushes are constantly challenging, while the hunts and mercenary quests are alternating.

-----------------------------

Q2: Why should I pay so much for something which has the durability 1?

A: This is the most common misunderstanding of the TGI role. A TGI is used to be accepted in the Thieves' Guild (you don't need to be in Silent Hill when you use it or you ambush) and not to be allowed to set your ambushes. Once accepted in TG, you can set as many ambushes as you please. That's why the TGI has the durability 1.

-----------------------------

Q3: OK, I received a TGI, what's next?

A:
Step 1: Once you received a TGI, press "Use" to be accepted in TG.
Step 2: Dress your artifacts, choose the suitable talents, recruit your troops.
Step 3: Go to "Map" and click any neighboring zone (e.g., if you are in East Bay, click inside the Yellow Lake zone).
Step 4: Click "Set ambush" link (just above the working places).
Step 5: Wait until you enter ambush.
Step 6: If the ambush cancels itself, start from Step 3.

-----------------------------

For further questions, you can post them here or write us.

7 2009-09-24 11:29:28
Full arts/close enough arts :p =

Level 6 = Equilibrium blade, Chain Helm, Hauberk, Defenders Shield, Cape of winds (or spirits if your a wizard) Ring of inspiration (or Doubts for necromancers) Shoes of aspiration (or leather boots) Medal of bravery OR Amulet of luck.

Level 7 = Steel Helm, Sword of might, Steel Cuirass, Steel boots, Dragon shield, cape of winds(or Spirits if wizard)) Pendent of despair (or other amulet), Ring of Doubts for necro, Prophet ring for wizards. Ring of inspiration for the rest.

Level 8 = Steel Helm, Sword of Might, Steel Cuirass, Steel boots, Dragon shield, Cape of winds, Pendent of despair, Ring of Doubts for necro, Prophet ring for wizards, Ring of inspiration for the rest.

And for level 8:
Steel helm could be exchanged for: Mithril Coif
Steel Boots could be exchanged for: Light mithril boots
Steel Cuirass could be exchanged for: Light mithril cuirass
Cape of winds Could be exchanged for: (IF WIZARD) Cape of magical power


Level 9 = Steel Helm (or Mithril Boots), Sword of Might (or mithril longsword), Steel Curiass (or Light mithril Cuirass), Steel Boots (or Mithril Boots) Dragon shield, Cape of winds (or cape of magical power) , Prendent of despair, Ring of doubts for necro, Prophet ring for wizards, ring of inspiration for the rest.

Level 10+ = Mithril Coif(or steel boots), Mithril Boots(or steel boots), Mithril longsword, Platemail, Tower Shield, Warriors Pendent, Signet ring of might for everything. (unless its better for necros to use ring of doubt or wizards to use prophet rings.) , Cape of winds (or cape of magic power for wizards, or cape of arcane protection)
I may have missed something in there :p
Oh and i meant to put it in the above post but on level 10+ i didnt include some of the level 10 items for wizards/other

Level 6+: Thief set, Thief armor, boots, crossbow, cloak, rings, mask, amulet, and dagger.
This topic is long since last update and considered obsolete for further discussions.
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