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AuthorLight mithril artifacts' description errors
Light mithril cuirass
This unique armorpiece is made of the substance that proved its advantages throughout ages: the alloy of steel and mithril.
Grants 5% magic shield.

Light mithril coif
Elven masters of forgery and magic have dedicated their efforts to produce this specimen of their famed traditions. Elegant as any elvish article, this helmet is within that a reliable and solid piece of armor.
In addition grants 5% magic shield.

Light mithril boots
A rare and noble metal, mithril, is used to forge these boots. Being the footgear of most experienced army leaders, it protects the wearer against all sorts of damage including magical attacks.
In addition grants 5% magic shield.

another one:
Cape of arcane protection
Lords' most favourite ammunition to fight magicians.
Grants 15% magic shield.

Light mithril arts and Cape of arcane protection grant magic proof, not magic shield.
I thought magic proof was the racial skill for barbarians

Magic proof
It is known that Barbarians spend their lives in constant contact with natural elements. They respect nature a lot, and get bound to the surrounding, earning grace of their Gods, who grant them steadiness to magic spells. Thanks to the "Magic proof" ability, every stack of Barbarian troops led by a lord has a resistance rate to any hostile magic.

Resistance rate: 5%+7%*[Barbarian skill level].
Unicorn's abilty gives magic proof too:
Aura of magic proof
All allied creatures adjacent to this one obtain cumulative 30% magic proof.

and inside the battle, it does show Magic proof +x% when wearing these artifacts
Light mithril arts and Cape of arcane protection grant magic proof, not magic shield.

Do they work differently or is just a description inconsistency?
Magic proof resists Dark magic spell effects like those of Distruption ray, Delay, etc too, but Magic shield doesn't
So, magic shield only resist damaging spells?
modern golems:
https://www.lordswm.com/warlog.php?warid=483446641
So, according to you, Straws, there are two distinct concepts: magic proof and magic shield.

From the help of the game:

Magic proof
It is known that Barbarians spend their lives in constant contact with natural elements. They respect nature a lot, and get bound to the surrounding, earning grace of their Gods, who grant them steadiness to magic spells. Thanks to the "Magic proof" ability, every stack of Barbarian troops led by a lord has a resistance rate to any hostile magic.
# Resistance rate: 5%+7%*[Barbarian skill level].
(https://www.lordswm.com/help.php?section=38)

It doesn't specify that it is only for darkness magic.

Magic shield 75%:
Magic spells deal 75% less damage to this creature.
(https://www.lordswm.com/help.php?section=32)

The same comment: it doesn't specify against which school of magic.

eg. in this battle, delay effects from dark witches isn't reduce, he has 19% magic proof
https://www.lordswm.com/warlog.php?warid=483186312

while in this hunt vs. unicorns, delay and distruption ray effects from both hero and creature were reduced
https://www.lordswm.com/warlog.php?warid=483423775


You forgot about magic piercing from the Dark Elf. They have a probability to pierce with the magic which is not all the time fulfilled.


modern golems:
https://www.lordswm.com/warlog.php?warid=483446641


Now, that is strange. Usually, if I cast lightning with my druids on them, I cast almost for nothing. Perhaps here they wanted to say 75% magic resistance from any hostile magic, but Disruption Ray not to be considered hostile (?).
Sorry for double post and sorry for my last remark about the golems. You are right in #5 (I didn't notice it).

Anyway, you are right there is an inconsistency in between the description of the arts and the hero stats displayed during the combat.
Can anyone make a summary?
what is proof? what's shield? How they work?
Piercing magic
Dark elves hold an innate interest to the magical forces of nature connected with destruction. In addition to knowledge, accumulated for centuries, they have an inner intuition to magic that allows them to improvise on the battle field, making the effect of their spells unpredictable for the opponent. Dark elves have a unique ability to inflict extra damage with magic to creatures that have magic shield, and even pierce through magic proof and immunity. Damage dealt depends on lord's Dark elf skill level.

Rate of piercing through magic resistances and immunity: 5%+7%*[Dark elf skill level].

So, according to you, Straws, there are two distinct concepts: magic proof and magic shield.

well not just according to me, note that it says magic shield, magic proof and immunity.

You forgot about magic piercing from the Dark Elf. They have a probability to pierce with the magic which is not all the time fulfilled.

it always pierces, not with a certain probability, and as far as i know, it is only the hero, so dark witch's spells don't pierce, and my distruption ray only reduces caravan of barb stack's def by 1 (without talent), im guessing if it does pierces, should be at least 2
well not just according to me, note that it says magic shield, magic proof and immunity.

Yeap, my bad. They are distinct. They don't specify the school of magic. They are referring to offensive (direct damaging) and passive (the rest of) magic only.

it always pierces and making the effect of their spells unpredictable for the opponent are quite opposite.

Dark elves have a unique ability to inflict extra damage with magic to creatures that have magic shield, and even pierce through magic proof and immunity

Now that way to express that is a little bit ambiguous for me because there are two possibilities:
1. the spell damage is increased by % comparing with the case of no piercing;
2. the spell has % to damage with its maximum damage even if any ability from the target.


and my distruption ray only reduces caravan of barb stack's def by 1 (without talent), im guessing if it does pierces, should be at least 2

Do you refer here to your hero or witches?

In both cases: Disruption Ray with only 1 defense reduction means no piercing, I agree.

If the witches have any magic piercing, than they have 5% which is quite irrelevant in your case but only if the second possibility and fulfilling.

If you do with your hero only that defense reduction, then that is a support for the second case.

I am not an expert in Dark Elf and I am not trying to contradict you. I am speaking only from "theory" (game help). Maybe my interpretation is wrong.

Anyway, this subject is a little bit off-topic.

Coming back to your subject, I suppose the error is in the hero displayed stats during the combat and not in the documentation of the arts. Magic shield seems to be more appropriate than magic proof which is displayed during the combat. That would be compatible with all the logical cases about magic piercing. :)
Now that way to express that is a little bit ambiguous for me because there are two possibilities:
1. the spell damage is increased by % comparing with the case of no piercing;
2. the spell has % to damage with its maximum damage even if any ability from the target.

a percentage of magic shield/proof/immunity is pierced, eg. 20% pierce vs. 50% shield, thus 40% shield is left, and spell damage is 60% of its usual

you can look through barbarian's fights with DE caravan, their lightning's damages are always consistent in the same battle

and of course from Magic piercing description, it specifies damage, so distruption ray, delay etc arent suppose to pierce when casted by hero

my examples of unicorn and modern golem hunts were to show the difference between magic shield and magic proof, delay and distruption ray effects are reduced when fighting unicorn, but not when fighting modern golem

Coming back to your subject, I suppose the error is in the hero displayed stats during the combat and not in the documentation of the arts. Magic shield seems to be more appropriate than magic proof which is displayed during the combat. That would be compatible with all the logical cases about magic piercing. :)
i have to agree after my finding in post 7 (dissapointing), which earlier i assumed it is magic proof that they provide as shown in the battle, and thus this should be fixed
Thanks.
closed by Arctic (2009-10-09 10:00:31)
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