About the game
News
Sign in
Register
Top Players
Forum
4:54
1268
 online
Authorization required
You are not logged in
   Forums-->Queries and help-->

AuthorGuide on increasing skills !
hi

i want to change my skills ( those are increased by lvl upping )by potion of oblivion, but i do not know exactly which skills is best for increase in wizard. if i separate them to all skills its useless surely. and if i focus on spellpower and knowledge then how can i have attack and defence ? ( so my troops will be useless ).

what should i do ?
Attack for wizard is not the first option, defense is, as it is important to resist as long as ososible for the hero to act with spells. At your level I would suggest basic erudiction and intellect, putting the more one point you get with it in spell power.
consider the possibllity to enhance defense and others skill with miniartifact, even if I would suggest to wait for the implementig of updates to see what's new (and should be complexively good news for wizards economy)
you should put the skill points in one item mainly....
like mainly in attack or spellpower etc., i've have seen many players who have less atk and defense and more spellpower n knowledge win from their opposites...
but on the contrary i've defeated some players who had much spellpower....
it's really up to you how you choose to spend your skill points....
but i advice that you go on atk n defense more 'cause in higher lvls magic is of little use...
Wizard level 5 can go might? I thought until level 8 and strong mini-arts, magic is the only option.
Put 3 in knowledge and rest in spell power. Works fine to me. For most battles 30 mana are enough and you do more damage this way, even compared to possibility of casting more often if you had 40 mana.
Attack is (in my view) useless for wizard, defense is nice, but in fact you do the most damage with spells and just to have to stay alive until your mana is 0.
5.
I agree. At least that what I did back then. Put some on knowledge, put on a hat if need more mana in some specific fight. The rest, all on spell-power. Don't worry about the att/def at early stage--wizard's troop is too slow and too weak even with higher att/def. If have enough resource, put on a bit def miniart on your garg would be nice. Otherwise, skip it.
Some wisdom lets say 10 mana * your lvl will be fair (until u get some skills and make stats on your own) and everything else to spell power. Greets Luke the magician.
Go for magic wiz (knowledge or spell power). You can equip mini arts (attack and defense) for your troops. Attack? I wouldn't recommend it since the damage is not that high.
This topic is long since last update and considered obsolete for further discussions.

Back to topics list
2008-2024, online games LordsWM