| Author | AP formula for enchanted arts? | 
|---|
			
| Anybody knows the exact formula? 
 Examples
 
 1) Sword of might
 Ammunition points: 8
 https://www.lordswm.com/art_info.php?id=power_sword
 
 2) Sword of might [E2]
 Ammunition points: 8
 https://www.lordswm.com/art_info.php?id=power_sword&uid=2700396
 
 3) Sword of might [E8]
 Ammunition points: 9
 https://www.lordswm.com/art_info.php?id=power_sword&uid=2654407
 
 4) Sword of might [I10]
 Ammunition points: 9
 https://www.lordswm.com/art_info.php?id=power_sword&uid=2682615
 
 5) Sword of might [E6A6]
 Ammunition points: 9
 https://www.lordswm.com/art_info.php?id=power_sword&uid=2706791
 
 6) Sword of might [E10A10W10F10]
 Ammunition points: 14
 https://www.lordswm.com/art_info.php?id=power_sword&uid=1304723
 
 
 You might think that enhancement [E10A10W10F10] adds 14-8=6 additional AP, but that’s not true.
 
 Here is a proof:
 
 7) Thief dagger
 Ammunition points: 6
 https://www.lordswm.com/art_info.php?id=thief_ml_dagger
 
 8) Thief dagger [E10A10W10F10]
 Ammunition points: 10
 https://www.lordswm.com/art_info.php?id=thief_ml_dagger&uid=1987024
 
 So, enhancement [E10A10W10F10] on Thief dagger gave 10-6=4 additional AP, not 6.
 | 
| Looks like round down [baseAP] * (1 + 2 * [enchantmentlevel] / 100), with enchantmentlevel being the sum of the individual enchantments, e.g. E10A10W10F10 is 40. | 
| for fusei: you just guessing or you know for sure?
 | 
| Just a guess, do you have more examples? | 
| Good guess so far :) 
 10) Longbow [E10A10W10F10]
 Ammunition points: 7
 https://www.lordswm.com/art_info.php?id=long_bow&uid=1377981
 | 
| (total%/5)*10%*(normal AP)+(normal AP)=(new AP) 
 So if I rewrite that, it becomes;
 
 [(total%*0,10*AP)/5]+AP=new AP
 
 
 For example, your new AP for the longbow:
 =(40*0,10*4)/5+4
 =16/5+4
 =3.2+4
 =7.2
 =7
 | 
| *everything is rounded down; so if its 7,8 it becomes 7. Just like the smithsguild; if its 0/25 and you repair for 30% it becomes 7/25 and not 8/25
 
 
 (not 100% sure if this is correct, just me guess)
 | 
| for Sven91: 
 the formula
 [(total%*0,10*AP)/5]+AP=new AP
 
 is exactly the same as
 [baseAP] * (1 + 2 * [enchantmentlevel] / 100)
 | 
| hm.... )) didnt read her post | 
| It seems that your formula [baseAP]*(1 + [enc_lvl]/50) is really correct. 
 These examples demonstrate it well:
 
 Sword of might [E6A6]
 Ammunition points: 9
 https://www.lordswm.com/art_info.php?id=power_sword&uid=2706791
 [baseAP]*(1 + [enc_lvl]/50) = 8*(1 + 12/50) = 9.92
 
 Light mithril coif
 Ammunition points: 5
 https://www.lordswm.com/art_info.php?id=mif_lhelmet
 
 Light mithril coif [W5F5]
 Ammunition points: 6
 https://www.lordswm.com/art_info.php?id=mif_lhelmet&uid=2555676
 [baseAP]*(1 + [enc_lvl]/50) = 5*(1 + 10/50) = 6.0
 
 Light mithril coif [E5F6]
 Ammunition points: 6
 https://www.lordswm.com/art_info.php?id=mif_lhelmet&uid=2678517
 [baseAP]*(1 + [enc_lvl]/50) = 5*(1 + 11/50) = 6.1
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