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Summoning forever



AuthorSummoning forever
could we get the summoning elementals for magic guild level 4? it looks really cool
I believe all the wand spells were the lv.4 magic guild spells. I doubt that summoning will be in the darkness or light pacts, low chance of being in chaos or nature, so they will probably have summoning elemental for "Dwarf". If it happens. Also I think it will be an entirely new pact or fraction skill.
Summoning is actually nature magic spell...
Thanks for the correction, to me it just didn't feel like nature magic....
maybe a new spell type but this will only open for magic schools of level 4 and five
i hope this spells lvl 4 will be able at lvl 13, cos there is no building in the castle and it would be good position 5->8->10->13 combat lvl {1,2,3,4 lvl magic spells}
@4 actually, in the computer game this game is based on, Heroes of Might and Magic the four schools of magic were: light, darkness, destructive and summoning

All the spells were the same, so summon elementals may not seem natureish, but the school is realy called summoning.
Actually I remember schools being Earth, Air, Water and Fire in Heroes 3. You might want to specify the version. :-) Also, it is totally irrelevant how the schools are called, isnt it?
Heroes 3 schools were the best xD
Would be good to get a special type of elemental dependin on which magic school you use!!
It would be very hard to include level 4 spells right now. Some of them seem to be very strong.
11:

Do not forget that those spells will require advanced "insert school" magic talent which is not really the default thing everyone has and also their mana costs are rather steep.

They probably need some balancing regarding their effects of course.... and it is better to wait for the admins to complete their testing before releasing them rather than having crazy guardians teleport in your face on turn 1 just before their turn comes :-)
This is the bad news for barbarians
yea thats why barbs should get shatter "insert school" talent like in homm V
Barbarians will probably get balanced by getting a very powerful combat school 3 ability when new spells come out. At least that's what I would expect considering the way the game has been developed so far.
why the cost of combat school is much lower in HOWM
Well, maybe we will get new barbarian faction, like the barbarians from the homm V expansion. They will probably have shatter magic. But I don't know what will this barbarian faction get to counter level 4 spells.
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